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GT5: Yamauchi apologises to fans for the delay of their ‘version of the Apollo Space Programme’

Submitted by on Friday, 12 November 20103 Comments

Kazunori Yamauchi, creator of Gran Turismo, has addressed his legion of fans following the announcement that the game will be released on UK and North American shores from 24th November. In his address, Yamauchi compares  Gran Turismo 5’s  development to the Apollo Space Programme. He also explains the ambitions of his team before apologising to gamers for missing their previous release date.

We’ve been waiting a long time for this game, but we’ve been happy to bide our time, because Gran Turismo has always set the benchmark for racing games and we fully expect the fifth (full game) in the series to do so once again. Here’s Yamauchi’s statement in full:

Gran Turismo 5 is an ambitious project, with challenges and complexities which have made it our version of the Apollo Space Programme!” commented Kazunori Yamauchi, President of Polyphony Digital Inc. “When we created the original Gran Turismo back in 1997, we wanted to set a completely new precedent for the racing genre. With the technological leap onto PlayStation 3, our objective with GT5 was to create another great revolution which would not only satisfy our own high expectations, but would meet or even exceed the anticipation of the fans. Satisfying the loyal Gran Turismo followers is at the heart of all of our efforts, which is why it was such a difficult decision to delay the release of the game, and one which we did not take lightly. I can only apologise to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed.

Here’s a snapshot of Gran Turismo 5’s many features: 1031 cars (200 of which are rendered fully inside and out), NASCAR, a course maker, karting, 3D, a robust social network, incredible dynamic weather, head tracking and 24hr racing.

It’s hard to imagine Gran Turismo 5 ever being profitable considering the length of time it’s been in development, but you sense that profitability was never high on the agenda for Polyphony Digital or even for Sony. Sony has allowed the studio to plough millions into creating  the greatest racing game of all time. Let’s hope they used all that time and money wisely. Bring it on.

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