Bulletstorm dev diary – story and characters explained
Bulletstorm is, of course, the larger than life space shooter from Epic Game’s People Can Fly. It may look like a generic first-person shooter, but, believe us when we say, Bulletstorm has more balls than any other game belonging to its genre.
Bulletstorm’s story follows the actions of a team of “black ops soldiers” (more like a bunch of vagabonds) called Dead Echo. They are out to get revenge against their former general, a maniac drunk with power who betrayed the team. Leading Dead Echo is Grayson Hunt, a chauvinistic and impulsive soldier who wouldn’t think twice about killing anything or anyone who gets in his way. He is supported by an AI co-op partner called Ishi Sato, who is called a “boy scout” in the video; we were recently told by an EA representative that Ishi will play as Grayson’s conscience, always there to stop him when he’s about to go too far.
We’ve sampled Bulletstorm’s messy gameplay on a few occasions now, most recently we tested its c0-op multiplayer, and the best thing about Bulletstorm is that it is instantly playable. The gameplay is based around a “kill with skill” idea, which rewards points to players who try to play creatively (for example, you may decide lasso an enemy into the air to activate bullet-time before kicking them in the nuts, which will send them flying into a large cactus).
Playing Bulletstorm is like watching a comic book come to life in the image of a videogame. You shouldn’t take its cartoon violence or brainless, potty-mouthed, characters too seriously – the developers know that it is ridiculous. It’s part of its appeal. We find it pretty refreshing, especially when so many other developers are so far stuck down the serious road.
Check out the video at the top of the page.