Killzone 3: The PS3 Attitude Review
Killzone 3 is clearly a title that makes some people uncomfortable.
This particular author doesn’t normally bother reading other people’s reviews at all, but that golden rule was broken when stories of a few ‘less than stellar’ opinions were being touted on Twitter. Could Killzone 3 really be a 6 or 7 out of 10 game? Or are we dealing with some kind of irrational backlash against, apparently, nothing at all?
Read on as PS3 Attitude give you one of our trademark scoreless reviews. Everything you need to know about Killzone 3, good and bad, is contained within.
Killzone 3 picks up immediately after the ending of Killzone 2 with the story closely following the main character in the previous title, Tomas ‘Sev’ Sevchenko, and the ISA’s conflict with the Helghast Empire.
Without giving too much away, the story in KZ3 is less ‘dark’ than the previous title. This is by design, since Guerrilla Games had received feedback to suggest the plot in KZ2 was too bleak. It is difficult to balance being slightly more light-hearted with the fact that you’re still in a warzone, and that clearly shows since the storyline and plot within Killzone 3 are nothing to write home about.
It isn’t that the story is bad. Absolutely not. It is fair to say, however, that the story and plot are quite obvious and lack any real depth, which is a shame since on this occassion GG hired the likes of Ray Winstone and Malcolm MacDowell to voice two of the main Helghan protagonists.
As well a new enemies to focus on, the story also introduces a female ISA character named Jammer, but you never get to know anything about her throughout the entire story, so you are left wondering why they bothered to bring her in to the story at all.
Having said that, if our only complaint about Killzone 3 is that the story is a little on the weak side, that surely doesn’t warrant dropping 3 or 4 points in a review, right? After all, it is the gameplay we really care about, isn’t it?
Overall, Killzone 3′s gameplay strongly resembles that of Killzone 2. However, you can immediately see and, most importantly, feel the changes and updates made to the original title.

Killzone 3 features some Hel-ghastly enemies...
While some FPS titles provide an experience that is not much more than a camera running on rails, Killzone 3 makes you feel every visceral movement. You feel heavy, but never so much that you can’t turn and fire like an athlete. You feel like you have momentum, but not too much so that you end up missing your mark.
Slam into cover, and it really feels like you just took a punch to your arm. Get a ‘boost’ from your partner to reach higher ground, and it really feels like you’re pulling him up after you with real strength. This is a shooter that actually makes you feel like you’re in the game, and that is a difficult thing to pull off.
In addition to the shooting, which we’ll talk about later, Killzone 3 also features an updated close combat system (called Brutal Melee) which includes new melee attacks as well as the ability to string together multiple attacks in a combo. Throughout the entire first play-through of the single-player Campaign, we didn’t get a chance to combo once, but the new close quarter moves are as immersive as the rest of the experience, so we’re putting both thumbs up for this particular enhancement.
Controls are generally better than in Killzone 2 also, but we must stress the word ‘generally’. You see, it does very much depend on whether you start your PS3 with a DualShock 3 or the PlayStation Move and Navigation Controller combination.
Using a standard DS3, Killzone 3 feels and plays better than ever. The controls have been tweaked and tightened up over the original which, in this author’s opinion, was the best multi-player FPS around. KZ3 suffers from no drawbacks when it comes to the accuracy, speed and capability available when using a standard controller.
The same can’t be said of using the Move. While the PlayStation Move works just fine in combination with the Navigation Controller, the problem comes when you want to ‘turn’ the screen to point in a different direction. You need to send the cursor off to the side of the screen, at which point you start turning. To stop, you need to move back to the centre area. The problem is that the screen often doesn’t turn quick enough, and then when it does start moving it is hard to stop it.
Worse still is the reload gesture, which sees you twisting the Move to replenish your weapon. It works every time, but you often are left with the Move in a raised or lowered position after the twist, and that means that after reloading the screen is invariably pointing up to the sky or down to the ground.
There is a lot you can do to tweak and change the Move setup, so you may find that, with a little practice and modification, it will work for you. And we were unable to test it using the official PlayStation Move Sharp Shooter accessory, which is supposed to improve the experience. Try as we might however, we simply couldn’t make the Move controller do what we wanted when we wanted it, meaning we ended up as cannon fodder every single time we tried to play the Campaign mode with this control setup.
Given that most people would play the game using a standard controller, we can’t think that this is the reason why some people think Killzone 3 is a worse game than ‘Top Darts’ or ‘Modern Combat: Domination’. So it must be the graphics and audio at fault, right?

"Anyone need a light?"
Wrong. Without a shadow of a doubt, Killzone 3 is one of the best looking and greatest sounding games you’ll play this year. While reviewers such as this author might be looking at more anal issues such as frame-rates, screen tear, resolutions and specular occlusion techniques, you can’t deny the fact that when friends and family walk in to see you playing Killzone 3 they immediately stop what they’re doing, sit down and just watch. Comments such as “look at the detail” and “I can’t believe that’s a video game” splurt from their mouths, which are now open so wide as to create a small imbalance in the air pressure.
The environments are more varied than in the previous title, with colourful jungle areas that have plants almost as deadly as the Helghast themselves, through to an Antarctic-style region with crashing waves and icebergs. Despite the occassional graphical mishap, such as a lip-sync error or a small amount of pop-up, everything in Killzone 3 looks incredible and moves smoothly.
In 3D the story continues to get better. We played through half of the single-player Campaign in 3D mode, and the effect is stunning. Initially, we did notice a little cross-talk, but that was eradicated on our Panasonic plasma by switching it to ‘reverse’ mode. Sure, the resolution drops to accomodate the 3D mode, but the frame-rate stays the same, and the experience of playing a top quality FPS in full 3D is amazing. Be prepared to take several breaks though – fast-paced shooters leave you needing to step away from the 3D experience more often than, say, a game of Top Darts.
The audio is outstanding too. Just as in the first title, a lot of time and trouble has gone in to all the incidental sound around you to create a real, true to life environment with enemies that actually have a personality. The planet itself comes to life thanks to all the sound effects, and the score that plays throughout the Campaign mode is incredible. Killzone 2 won awards for the soundtrack, and we see no reason why Killzone 3 can’t repeat that success, thanks to a stirring and emotional background score that really compliments the game.
The only area of audio that does fall down is in the voice acting. Ray Winstone is a favourite here at Attitude Towers, but he just doesn’t quite ‘fit’ into the Killzone universe. We never imagined our Helghast leaders as East-end barrow boys, and we don’t really want to start now. Malcolm MacDowell is a quality signing, as you would expect, but the other characters don’t really deliver the kind of urgency and authority you want to hear.

"Yes, this is a minigun in my pocket. And no, I'm not pleased to see you."
So that must be the reason why some people have decided Killzone 3 should perform as badly in the review score charts as ‘Funky Lab Rat’, right? Or maybe it is the lack of game modes and options.
As well as the single-player Campaign, which will net you around a third of the available trophies and take you 8-10 hours to complete, Killzone 3 benefits from a two-player local co-op Campaign that is great fun to play through with a friend. This new mode is a welcome addition to the franchise, and offers a chance to play through the story again in a different way.
Then, we have the multiplayer mode. We already stated that we feel that Killzone 2 had the best multiplayer FPS mode available, so has Killzone 3 ruined this reputation or enhanced it?
Online mutliplayer offers three different game modes: Guerilla Warfare, Warzone and Operations.
Guerilla Warfare is a classic team deathmatch game that supports up to 16 players per map. Warzone makes a welcome return from Killzone 2 and is a mission based game that offers a variety of tasks throughout, including old favourites like Assassination, Body Count, Capture and Hold and Search and Destroy. Warzone allows up to 24 players per game.
Operations is a new mode supports up to 16 players. Operations games include cinematic scenes to enhance the experience, but effectively you’re trying to take over the other team’s base. A series of ‘capture and hold’ sequences, an Operations game can be quite an involving experience.
There are a total of eight multiplayer maps that ship with Killzone 3. The Kaznan Jungle map only supports Guerilla Warfare, while the other seven support various combinations of Warzone and Operations games.
Some of the maps contain unique challenges and equipment, such as mortar beacons, miniguns and jetpacks. You’ll also be challenged with snowstorms and even a ‘crusher’ in the Mawlr Graveyard.
There are a total of five classes for players to choose from: Marksman, Engineer, Field Medic, Tactician, and Infiltrator. As before, each have their own special abilities and weapons. Unlike Killzone 2, players may choose any class from the start. However you must earn points in order to upgrade abilites and gain more weapons. Other additional abilites are also added based on your rank and can be used on any class.
Of course, the other killer addition to the franchise continues to exist and provides a bigger, better multiplayer experience than any other FPS available today – Killzone.com. The website will continue to offer all the brilliant tracking, clan management and game replay facilities that made the previous title so incredible from a multiplayer perspective, and this is an area where we believe Guerrilla Games still have the march on the competition.
In addition to the online mode, you’ll also find the return of the Botzone that allows you to pit your skills against AI bots.
So if it isn’t the game modes that make this game only a ’70 per-center’, it must be the weapon, equipment and vehicle options, surely?
In addition to all the weapons that you will hopefully know and love from Killzone 2 there are a few new bad-boys in town. Of particular note, the WASP rocket lancher can either send three target-seaking missiles towards your enemies in a swirl of smoke and death, or it can unleash a firestorm of brutality in the form of nine rockets aimed at a single point, Javelin-style. Crushingly good fun, and you’ll be rewarded for sending everything you’ve got to take out one lone Helghan gunman too.
In fact, there are 22 guns, 2 explosives and 2 turrets available in online multiplayer mode – many more options than were available in the previous game. Plus, in single-player mode, you get to play with what can only be described as The Slimer – you’ll see what we mean.
In conclusion then, we’ve established that the mediocre reviews out there can’t be based on the gameplay, game modes, graphics, audio, control mechanisms, 3D or multiplayer experience on offer. Sure, the story is a little hackneyed and the acting can be a bit poor at times, and the PS Move usage isn’t for everyone, but that doesn’t mean this isn’t the best FPS title available on any platform right now.
Because it is.
Make no mistake, if we gave scores here at PS3 Attitude, Killzone 3 would be nigh on perfect.
Buy Killzone 3 from – Amazon (US) : Gamestop : Amazon (UK) : GAME : Play
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Just spent a few hours playing through some of the singleplayer campaign. I've been using the Move sharp shooter, and it's a lot of fun once you get used to the setup. For anyone who wants to use the Move, the sharp shooter is definitely worth it!
Anyway, I'm really enjoying the game so far, and I'm quite enjoying the story despite expecting it to be sub-par. Like KZ2, it won't win any awards, but it keeps things moving along nicely. I think my only complaint is that the co-op is offline only and doesn't support the Move. Shame, as I don't have anyone who would want to play through it with me. Still, it won't detract from my enjoyment of the game, and I think Guerrilla have done an excellent job with this one. :)
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LikePlayed eight hours online yesterday - KZ3 is most definitely a first-class FPS when it comes to gameplay. It's a crying shame it relies on matchmaking (which will always be a second-best option to server lists once you've got a community involved), and still has no custom game options (as it stands now, we can't have clan wars or community games - which is bloody ridiculous - the only other game that was that poorly featured online was MoH). But the gameplay alone is excellent, the squad setup solid (there's some teething troubles, but it works better than either CoD or BC2) and the audio/visual side best-in-class.
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LikeGood read. I have to say, after playing the online beta and the demo I couldn't really see where the low scores were coming from. The online beta was excellent, as was the single player demo.
By the sounds of things it's only the single player that has any sort of issues, which is a little bit disappointing, but I'll be spending exponentially more time online than the single player, so as long as the single player is half decent (which it sounds as though it is, and then some), then no complaints from me.
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LikeI really dont get what makes this game so special, but i guess it's the same with people who dont like GT5 :D
Oh well i'll get back on TDU2/GT5
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LikeIt's deffo not your thing Vich, but KZ3 really is an excellent FPS - after playing an hour last night, it's clearly a better small-scale FPS than anything else out there (with the possible exception of KZ2, depending on your tastes for pacing) - unless you like custom games. They will, however, patch these in later, so they get a free pass from me for now, but don't start me on how they left out what is a crucial feature for clan gaming!
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LikeMy copy arrived yesterday and I spent about 5 hours on the multiplayer last night! Wow!
I haven't explored all the classes yet, mainly played as the Medic and a little as an Engineer.
The game is much faster than KZ2. The maps are again a good size and detailed with lots of stuff to please the eyes. When in the open you can see air support vehicles flying by, lighting storms, radar towers etc all moving and adding to the whole experience.
I ranked up a fair bit last night and explored most of the options in the Medic Class - the little support drone is great as an early warning system and for back up. Its really cool to see it hovering over your mortally wounded body taking out the other team while you wait for a team mate to revive you.
The shifting game modes from body count to assassination help to keep the battle moving and shifting around the map.
If you like FPS then you have to get KillZone3.
DolphGB - lets try and get on the same team next time!
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LikeI played the MP and SP demos and if the full game plays the same I am gonna love it. I enjoyed KZ2, probably more than COD but my PSN buddies weren't into it - hopefully KZ3 will stick around a little longer for my "gang".
This is a great review and hopefully my copy is sitting at home for me to try out tonight - I have a feeling I am going to be in agreement with DolphGB on this one.
One question I have - why have they released DLC so early? I am pretty cynical on the best of days and this just makes me think they could have included it but thought "nah make em pay extra".. Wait a month and I wouldn't have been so cynical... :)
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LikeI totally agree with this! What were they really thinking? Unless the game itself is lacking huge and they thought this dlc must be required immediately to make the game? I doublt that, oh maybe they need to get it out of the way so they can get into killzone 4 in full force as fast as possible? hhhmmmmmm
Lets just say Im eager to jump back into fall out Vegas with their new dlc to reinvigorate that adventure, many many moons after the initial release. That seems like a somewhat safe dlc model to follow especially when you know the size of your audience better.
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LikeThe dlc that is out now only comes free if you're getting more than just the standard edition, so I imagine they wanted to give others the opportunity to pick it up as well if they were only after the standard edition of the game. Not sure how I feel about that, but that seems to be the reason for it anyway.
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LikeThanks FF - I remember now there was a pre-order bonus through some retailers that gave you access to this free of charge.
Still sucks though - as it will mean that you surely have the chance of being kicked from a party if you don't have the right map pack?
Or do i remember KillZone being more clever than this and you can elect to play on servers without the extra DLC supported?
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LikeGreat review Dolph (any review with two references to Top Darts is good with me :)) - looking forward to this - in fact, the street date has been broken here in Australia, but didn't get out of work in time to grab it today - should be able to snaffle it tomorrow though :).
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LikeI found with the demos that the Move does take a little time to get used to, but also the controls do benefit from being optimized. If you find the turning speed to be too fast or slow, then there is a sensitivity option that can make a huge difference. The other issue you mentioned can also be solved with the deadzone option, which lets you choose the points on the screen where turning starts and stops. It's worth spending a bit of time to find the setup that suits you, as the Move controls can be a lot of fun.
I will agree that the twisting action for reloading can cause you to look up, unless you really get used to the best way of twisting without effecting aim, but I decided to just use square. However, I am going to buy the Sharp Shooter, which should make the whole Move experience feel a lot more effective, and should eliminate the reload issue as it has a gun cocking action as well as a button at the base of the ammo stock, so you can decide for yourself what works best.
After reading this I am still really looking forward to getting this. I was hoping for an even better story than KZ2, but as the gameplay itself sounds as good as ever, I'm sure I'll have a blast with this. I may play some of the online but I don't usually stick around for long; it's just a shame that the co-op is offline only!
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LikeSo do you have change a huge array of options for each game you use Move with, or just to optimize it in kilkzone? As it is now I always try to adapt to the default setup the developer chooses for my controller, and going back to a game after playing another game takes me about 5 minutes for my brain to readapt...and usually a few unintended grenade throws but then it usually comes right back.
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LikeI haven't used Move with many games as I've only had it since January, and KZ3 is the main game that I wanted to try Move out with; but so far KZ3 is the only game that I've had to tweak to get it moving,(I am so very sorry), the way I want it to. I also generally leave game setups as default, but I didn't mind spending a bit of time playing with the settings to get it perfect, as it's definitely worth it.
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Like6th stanza quiet = quite?*******delete this after
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LikeCheers for the heads up :-)
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