LA Noire – welcome to high society
In order to keep interest for L.A. Noire ascending, Rockstar Games has released a dozen new screenshots that pay homage to the late 1940’s Los Angeles society. A time when men wore hats, cars were made of steel, and smoking indoors was just about mandated let alone legal.
Grab a cigar and a tumbler of whiskey (enjoy your Blue Hawaiian and the shunning that comes with it) and take a trip to yesteryear.
Through the eyes of Cole Phelps the city of Los Angeles is a murky assemblage of all the evil that a man can dream up. A cesspool of violent crimes thinly veiled by the mirage of well-to-do society.
But 1940’s Los Angeles wasn’t all crime and murder you know. This is one of the swankiest, most glamorous time periods in American history.
Ask someone who has recently lived in Los Angeles for an extended period of time to watch a movie shot in L.A. in the late 40’s or 50’s and they may believe it depicts the happenings of an alien planet (well except for the crime).
For better or worse, the modern American culture is somewhat a counter to that which is showcased in L.A. Noire. Back then there wasn’t much of a priority placed upon self-expression and individuality like we see today. Men were men and women were women. Gender roles were clearly defined by society, creating many different problems which were to be largely internalized and never spoken of.
This particular period of time in American culture can be just as easily revered for its obvious sophisticated attributes as it can be looked upon with a certain amount of disdain for the lack of acceptance of many different cultures, ideas and lifestyles.
The polarizing landscape of late 1940’s Los Angeles serves the philosophy of L.A. Noire. Secrets and well concealed behavior is very accommodating for the narrative.
It looks like L.A. Noire does a great job of capturing the aesthetics of the time. Here at PS3 Attitude we’ve been keeping a close eye on L.A. Noire so if you are looking to get caught up have a look at the game’s gameplay orientation, groundbreaking motion capture technology, and historical inspiration.
Now that we’ve got a pretty good feel for the setting of the game, what do you think of the choice to plant gamers in it? Can you think of any alternative settings that could have provided a better framework for a detective yarn?