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Home » Featured, Previews

inFamous 2 – The PS3 Attitude Preview

Submitted by on Monday, 6 June 20112 Comments

With inFamous 2 drawing ever closer, the urge to play it grows increasingly hard to control. But what has changed since the first game? PS3 Attitude finds out.

The first thing you’ll notice when you start playing inFamous 2, is how pretty it looks. The first game, while loads of fun, did look a little ‘rough around the edges’ at times. This is completely gone, with textures displaying in a higher resolution, environments and objects looking sharper and people looking better than ever.

The electricity effects also look much better. The standard ‘shock’ now looks like a ball of electricity which travels, rather than just a streak extending from Cole’s hand. This makes aiming a little tougher, having to compensate for travelling distance, but it gives aiming a little more weight when compared to the rest of the powers.

Not only that, but the City of New Marais looks considerably more colourful than Empire City. Neon lights are everywhere and swamps surround the islands, which give off bright colours and natural greens and provide a little more contrast than the previous game.

New Marais looks pretty in the night.

The gameplay, essentially, remains the same. They have, however, streamlined and improved movement and in-game cutscenes to look more cinematic. The camera now bobs slightly when running, as if someone is filming behind you, but the effect isn’t as pronounced as in Kane and Lynch 2, instead more subtle and accentuating Cole and his immediate surroundings a little more.

In-game cutscenes are also mo-capped now, losing the robotic feel they had in the first game. The ‘predictive landing’ technology is also still in use and while it still feels a little hit and miss at times, it does feel a little more refined, along with the rest of movement as a whole.

Cole looks over a new city.

If you’re worried about Cole’s new voice though, don’t worry. Even though you can slightly tell that the voice has changed, it is offset by Cole’s new look. The shirt, the bag, the metal pole thing, all add to the impression that Cole has changed; you can still tell it’s him, but he’s grown up now.

And that goes for the game as a whole. It still feels like inFamous, right from the Battery Cores and the static thrust, to the Map system and handling, but it feels slicker, sharper, more refined. Better. The difference between inFamous 1 and 2 is like the difference between Uncharted 1 and 2. The feeling is still there, but everything is improved to the extent that it feels completely fresh.

Sucker Punch set out to best Uncharted 2 in terms of presentation and graphics. We’d say: Mission Accomplished.

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