Bethesda rolls out the first major Skyrim performance patch
Say goodbye to flying mammoths and pacifist dragons (possibly).
Earlier today Bethesda Softworks unveiled the various performance repairs included in the first major patch for their recently released fantasy epic, Skyrim.
The update labeled 1.2 (2.01 on PSN) is said to fix many of the bugs and glitches that were bound to plague a game of Skyrim’s magnitude.
Below you’ll find the list of mends which are not platform exclusive unless otherwise noted:
- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player’s wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)
Bethesda also noted that they will remain vigilant on future patches.
Make sure to download the patch upon your next playthrough lest you encounter one of the notorious quest-breaking bugs.
For more on Skyrim check out week two of our Skyrim journal.













