E3 12; God of War: Ascension multiplayer is godly
In the God of War series, Kratos has always ventured alone in his travels to destroy the gods. The upcoming God of War: Ascension introduces the franchise to an all-new multiplayer component that combines the brutality and bloodshed the games are known for with competitive eight player mayhem.
Players are divided into two oposing factions, the Spartans and the Trojans. The characters are simply your generic warrior types with names like Perseus, Achilles, and other classical Greek names. Before the match, we were able to choose an armor type, main weapon, and magic spell for our soldier. There were only two options available for each category, but we were told that there will be many more to choose from in the final game. Once you had your warrior selected, it was time for battle.
Matches consisted of teams competing to collect the most red orbs. This can be done by defeating your opponents, opening treasure chests or by defending three territories scattered across the stage. It brings together elements of both Capture the Flag and Deathmatch. In the center of the stage is the massive cyclops himself who will attack anyone, no matter the faction, if they’re in his reach. Usually being hit by the cyclops results in an instant death, so it’s best to be careful. Towards the end of the match, players are given the opportunity to pierce the clyclops’ eye with a godly spear and kill it once and for all, resulting in a massive amount of red orbs for the team. Typically, matches are so close that this becomes the deciding factor in which team ultimately wins.
Multiplayer gameplay feels very similar to the other God of War games. Your main weapon consists of either a sword or a hammer, each with their own set of light and heavy attacks. Scattered throughout the map are weapon spawning locations where you can pick up a sub-weapon, such as the extremely powerful Blades of Chaos.
Controls are surprisingly deep, with players able to block, parry, and perform unblockable special attacks. It can be a bit overwhelming at times, especially for those more familiar with the traditional God of War play style, and having more than two players on screen at once really can make things chaotic. Still, the multiplayer feels just like you would expect any God of War title to be like.
We’ve only seen one level and one match type of the God of War: Ascension multiplayer and are already intrigued and impressed by what Sony Santa Monica Studios has managed to cook up so far. We image the developers wouldn’t do God of War multiplayer unless they could do it right. By the looks of things so far, it’s definitely on the right track.