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Home » Featured, News

‘We can’t not be a horror game because that’s what Dead Space is’, says EA Labels president

Submitted by on Saturday, 16 June 2012No Comment

DS3logoPRIMARY e1339087807107 We cant not be a horror game because thats what Dead Space is, says EA Labels president

Fears that Dead Space 3 is leaving behind its horror roots have been addressed by EA Labels president Frank Gibeau. In an interview with CVG, Gibeau admitted that the studio is trying to make the game “more broadly appealing” – a clear indication that it is softening – but he also said “[we] definitely do not want to piss off our fans”.

Dead Space 3 is introducing drop-in/drop-out co-op for the first time, pairing Isaac Clarke with the newly introduced John Carver. There appears to be a greater focus on action gameplay, but fans are concerned that this may come at the expense of the horror, which is what the series is known for.

Gibeau put forward the defence:

“We’re very self aware of that – we listen to the fans and we hear them, we’re going to be releasing more assets over the coming months that show you how deep the horror is. It’s definitely not getting away from gore or horror, but at the same time it’s opening up to a larger audience by adding some elements.”

Hear that? It’s the sound of a marketing team binning all of its promotional material and scurrying around in search for grim-looking assets.

In his hands-on session at E3, Majiesto felt that the addition of co-op did take “away from the chilling atmosphere that being completely alone in the first two games created”. His view was: “Knowing that someone’s got your back (for now, at least) relieves some of the tenseness of the game.” There was however enough in the demo to reassure him that this could still offer the frightning experiences fans want:

“That’s not saying there aren’t any typical Dead Space surprises. The blistering cold winds of the planet confine your vision to just a few feet in front of you, and Necromorphs have a tendency to randomly pop out of the snow. It’s these elements that remind me that this is a Dead Space game, and not just another third person co-op shooter.”

Is abandoning the horror in favour of a more action approach such a bad thing? We liked Dead Space 2, but we also felt that it ran out of ideas long before it finished. Would we want more of the same?

Let’s hear your thoughts…

[Source: CVG]