5 games that have awesome credits
Staff credits shouldn’t just be a list of names; they should be a reward for completing the game. Unfortunately most titles choose to take the former route, forcing us to make a cup of tea until we can take control again. However, very occasionally, a game’s credits more than justify the time spent getting up to that point, and remind us why we started playing in the first place.
Fat Princess has a legitimate claim for having the best videogame end credits ever. For a moment, it teases you into thinking it’s nothing special, then Baby Got Back by Sir Mix-a-Lot strikes up, while you take control of the Grim Reaper in the game’s arena and massacre the entire development team (as you’d expect, you’re invincible).
Things can’t get any more awesome, but then a bunch of chickens floods the arena, so the Grim Reaper obviously slaughters all of them too, just because he can. All in all, it’s been a good day’s work for him.
Here at PS3 Attitude, we’ve been extremely vocal about how much we love thatgamecompany. However, what you may not know is that our love also stretches to their games’ end credits. Seriously; we’re not even joking.
Take Flower, for instance. After an incredibly emotional experience, the credits level is unlocked, in which each member of staff is represented by a flower, and their names slowly drift away once they’ve been collected; it really is the perfect end to the perfect videogame, and if you somehow haven’t played it yet, you really, really should.
Guitar Hero III: Legends of Rock
Five words: Through the Fire and Flames. Guitar Hero III: Legends of Rock could well be the pinnacle of the Guitar Hero series, largely thanks to the genius inclusion of this tiny little song by English power metal band DragonForce.
To this day, Through the Fire and Flames is widely regarded as being the hardest song in any Guitar Hero game, so the good news is that you can’t fail it when it plays during the staff credits, finally allowing us to get past 2% on Expert. Result!
Noby Noby Boy
It would be hard to imagine a game more strange than Noby Noby Boy, but then you realise it was designed by Katamari creator Keita Takahashi, and suddenly it all makes perfect sense (well, as much sense as possible).
In Noby Noby Boy, you can do three things; stretch, eat and poop. Surprisingly, this is also the case with the staff credits. That’s right; you can eat the game’s credits, and then watch as the letters come shooting out of your rear end. There’s even a PSN trophy for eating the words Noby Noby Boy within the credits or in-game manual. Never has the phrase ‘eat your words’ been more applicable.
Heading into Portal 2, composer Jonathan Coulton faced an impossibly difficult task – to create an end credits theme as awesome as Portal’s Still Alive. Sung by the game’s maniacal A.I. GLaDOS, Still Alive featured a catchy melody, tons of fanservice, and was genuinely funny. No pressure, Jonathan!
However, Portal 2’s Want You Gone isn’t only just as good; it’s even better. We won’t spoil the details for people who haven’t played Portal 2 yet (seriously, what are you doing with your life?!), but just know that it’s amazing. Oh, and did we mention it’s preceded by an opera performed by the Aperture Science turrets? Best videogame ending ever!