Metro 2033 was an ‘unpolished gem’ that didn’t get the support, says THQ head of comms
Huw Benyon told AusGamers that THQ “came to realise a little too late, that it had an unpolished gem on its hands. And for whatever reason, that meant that the first game didn’t quite get the production support from THQ that could have raised the polish and quality level a little bit.”
Despite not getting AAA support, Metro 2033 still managed to become a cult hit and a sales success, shifting over 1m copies on PC alone. Benyon says that these numbers mean we should stop calling Metro 2033 a cult hit and start calling it a “bonafide hit”.
Benyon says that THQ now realises the series’ potential and is determined to give the next entry, Metro: Last Lite, the extra support that its predecessor never got:
“This time around, they were aware of what the potential could be, so we’ve seen that extra support, both in terms of focus from them in assisting production — generously giving the studio a little more time to get the quality that we needed.”
Benyon says giving Metro: Last Light this support was “obviously a big decision” due to THQ’s poor financial performance, but he adds, “I think that’s going to pay off”.
His comments come after being asked about the high quality levels of the live-action teaser that was released earlier this year. The teaser was designed to convey the “emotional depth and maturity of the Metro story”.
Metro: Last Light is due out early 2013.