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Marvel Pinball Civil War – The PS3 Attitude Review

Submitted by on Tuesday, 27 November 2012No Comment

Marvel Pinball tables have typically been about heroes versus villains; good against evil. The Civil War story arc throws that out the window and pits superheroes Captain America and Iron Man against each other in a heated battle over the introduction of the Superhuman Registration Act. This time around, it’s not about what mission to complete but more so about whose side you’re on…

A massive explosion caused by superheroes and supervillains has left society divided on the subject of superhumans. Some people are in favor of forcing them to register with the government and reveal their identities while others oppose the idea altogether. Civil War has players choosing sides. You’re either with Captain America and against the SRA or with Iron Man in favor of it.

Civil War is different from other tables in that it has an opening multiball prologue that is entirely skipable. Your score during the prologue is saved and the points are added onto your score with each new game. Getting a higher score during the prologue means you’ll start out with a higher score when the main game begins. Should you manage to rescue the 10 hostages required in the prologue, you’ll also be able to recruit an ally to your side, giving you the upper hand early on.

The new addition of a prologue chapter is great because it gives players the option of earning some extra points without any risk of losing a ball. Those who are content with their prologue score may simple skip it at the start of the game by launching the ball.

Another difference of Civil War is that there are no missions involved in the table. Instead, progression is determined by how many superheroes you recruit to your side. This is done by hitting the flashing lanes and score multipliers. Once certain requirements have been met, you can then battle head-on against the opposing side. The fights range from easy to extremely difficult depending on the difference in number of allies you have versus the number your opponent has. The overall goal of the table is to have every superhero join your side.

Civil War is a much darker and more disastrous table than previous Zen Pinball tables. From the onset, it’s Captain America versus Iron Man with a contrasting red and blue color scene covering the table. The dramatic music adds to the gloomy atmosphere and creates a sense of urgency while playing. It’s easy to see both sides of the argument so choosing which hero to join can be difficult.

In the end, it doesn’t make that much of a difference as the objectives are essentially the same. Civil War does a great job at standing out from the other Zen Pinball 2 tables with its dire scenario and unique playing style. This also makes it somewhat more difficult than the other tables as well. There’s a lot less room for error. The ramps’ exit points are located dangerously close to the drain so it takes a quick reaction time to keep the game going. You should get the hang of things after a few playthroughs, however.

Once again, Zen Studios delivers another excellent pinball table. Civil War is an all-out battle among superheroes and features all the fantastic bells of whistles of other Zen Pinball 2 tables. If you’re looking for a challenge, you’ve found it.