Articles by Sean O'Connor
A gluttonous consumer of culture and an editor for PS3 Attitude. When I'm not getting overly excited about my gaming destiny, I tend to be playing guitar, reading a book, following football or watching a film. www.twitter.com/sean_o_c
Recent words from Chet Faliszek, the writer behind the Left4Dead games suggest that Valve still lack the enthusiasm to develop for the PS3.
So far, Valve’s only contribution to the PlayStation library is a dodgy port of their supremely good Orange Box. According to Faliszek, they do expect to develop for the PS3 in the future but only once they’re in a position to “support it in the right way.”
Capcom’s MotoGP 09/10 will be hitting North America on 16th March.
The motorcycle racer will feature 17 official circuits, and all the riders and teams from the 2009 MotoGP season. Capcom have promised gamers free downloadable content as the 2010 season unfolds insuring the game stays up-to-date.
The last MotoGP was a fairly underwhelming affair, attractive to only aficionados of the sport. Can Capcom’s second attempt at the franchise prove more successful?
If you were holding out for Final Fantasy XIII to join the likes of LittleBigPlanet and Resident Evil in adopting motion control then you will be waiting a while.
Yoshinori Kitase, Final Fantasy’s producer told CVG that playing a game as long as Final Fantasy would be “too exhausting” for gamers.
Final Fantasy XIII has so far received a lukewarm reception from critics in the west; a stark contrast to the glowing praise the game is receiving back home in its native Japan.
Yoshinori Kitase, Final Fantasy’s producer has shrugged off this criticism and has accused reviewers of judging the game from a western point of view.
What is a western view anyway?
Forget about peripherals, the most exciting developments in gaming will come through digital distribution. This is the view of DavidJaffe, the mastermind behind the God of War franchise.
David Cage, CEO and founder of Paris-based developer Quantic Dream has revealed that Heavy Rain was initially designed to incorporate motion control.
In an interview with Dagbladet.no (translated via MTV Multiplayer), Cage claimed the game still had leftover code from the initial stages of development and suggested we stay alert for an announcement over the coming weeks.
Could it be anything other than an update for Heavy Rain which will see the game supporting Sony’s upcoming Motion Controller?
It seems to be the case that the more powerful consoles are becoming, the rarer it is that we can just pick up and play a game. Instead, our time is being spent downloading and installing patches to rectify bugs which should have been resolved prior to release.
It begs the question: has the ability to release downloadable updates led to developers becoming more complacent than in previous generations regarding the bugs in their games?
In a belated happy new year blog Jack Tretton, CEO and President of Sony Computer Entertainment took a moment to celebrate 2009 as the “best year yet for the PS3″ and thanked you for making it so.
Rob Rutter, European Product Manager of SCEE has announced that the Stereophonics will be coming to PlayStation Home. The event will be taking place sometime in March in The SingStar VIP rooms; it will feature exclusive live footage and a backstage interview from the Welsh rockers.
If demo download figures could be used as a valid measurement of anticipation for an upcoming release – then you guys are getting pretty hot under the collar for Battlefield: Bad Company 2.
It’s not very often that we get a press release trumpeting download figures for a demo, but EA are keen to champion the massive two million downloads which Bad Company 2 has notched up in only five days. According to EA, this takes the game close to being the “fastest downloaded demo in EA history.”
PS3 Attitude can’t get enough of PixelJunk Shooter, so we’re delighted Q-Games have a sequel planned. Q-Games producer Dylan Cuthbert, told G4TV that the team still has a ton of ideas on the drawing board that must be explored before they can move on to new games.
As games are an interactive medium, they have the potential to offer a fluid ever-altering experience. However, developers have traditionally had difficulty bringing this type of thinking to fruition and as a result we have all grown up playing mostly linear games. Thankfully there are several pioneers within the gaming world who want to break games free from the shackles of linearity.
One approach which has proven popular is the inclusion of morality systems, giving the gamer the freedom to be as good or bad as they like with their decisions affecting the paths they will take.
In this feature we will discuss why morality systems are used and consider what role they will play in the future.
According to figures direct from Polyphony Digital, the Gran Turismo series has sold 55.45 million copies worldwide. Interestingly, Europe makes up 44% of this total with a remarkable 25 million copies sold.
It seems Europeans just cannot get enough of the real-life driving simulator.
Australian developers Halfbrick have announced that a new mini is on its way to the PlayStation Store titled Age of Zombies.
The splatter-fest adventure sees hero Barry Steakfries travel through the ages armed with a large stockpile of weapons as he blasts his way through a hoard of zombies.
Capcom are satisfied that they have the technology in place to make 3D games. However, they will be undergoing research before deciding which of their franchises will be launching out of our screens.
Should we dread current titles being resold at a premium price with 3D technology shoehorned in, or can we look forward to new titles being developed that will maximise the benefits which 3D can offer?
George Fornay, president of Sony Computer Entertainment France has disclosed to Gamekyo that EyePet 2 is in production and that it is hoped it will be hitting shelves this year.
How it will differ from the first game is unknown at this point, but it is entirely likely that it will produce the same “aww, he’s so cute!” reactions like the first game did.
The unequivocal failure of Bionic Commando has clearly knocked Capcom’s confidence in Western developers. The title which was outsourced to the now defunct Swedish developers Grinn only managed to shift 27,000 units in its first month in the U.S.
This has forced Capcom to rethink their strategy with only Japanese studios likely to be trusted with new IPs in the future.
Kurt Cobain would have enjoyed seeing his avatar singing the Spice Girls in Guitar Hero, according his widow Courtney Love – who is currently taking legal action again Activision for an unauthorised use of Cobain’s image in the game.
Released on the Dreamcast, Shenmue and its sequal Shenmue II were genuine classics designed to be part of a trilogy, but due to huge production costs and poor sales we never got to see Ryo’s story concluded.
In an interview with leading Japanese games magazine Famitsu, SEGA disclosed that they still long for the trilogy to be completed but only if someone else is willing to pay for it.