Articles in Headline
Crytek have announced their new engine CryENGINE 3 and it’s coming to the PS3.
Scheduled to make its debut at the GDC in San Francisco this month, how will the German company’s new super engine impact the FPS genre in the console domain?
Is Killzone 2′s reign as King of the Console FPS to be short-lived?
Since the PS3 was announced, Sony has continually marketed the console as a multi-media device and not just for gaming.
However the PlayStation brand is so strongly associated with gaming it is not so easy to simply shrug off this image and display a more rounded, entertainment-based persona.
With so many other media options available, should Sony focus only on gaming?
Our latest Killzone 2 fix comes to you in the form of a Q&A from the developers themselves, Guerrilla Games. We had to track them down deep in the jungles of the Amazon region of Colombia; we had full network coverage the whole trip so it was ok. That Amsterdam headquarters is a front to confuse ‘the man’.
We talk about lessons learned from Killzone 1 and Killzone: Liberation, the inspiration behind Killzone 2′s Warzone online mode, and even take a challenge from Guerrilla Games. But what about the elephant in the room (aka the E3 2005 footage)? Did we dare bring it up? We’ll make you find out the hard way…
We’ve gone behind the scenes of Killzone 2 with Guerrilla Games to reveal some of the secret features and development tricks used to create the best FPS title on the PlayStation 3.
If you ever wondered how they made those amazing weapons (the answer isn’t what you would expect) or what secrets are behind some of the more ‘obscure’ characters, now is your chance to find out…
With a PSN game available and the movie being marketed inside Home like the end is nigh, Watchmen has had a fair amount of exposure across our favourite console platform.
Friend of the site and movie reviewer Cleric20 of Dark Matters has given us the inside scoop on whether you ought to be watching the Watchmen, or if the silver-screen version of one of the most celebrated novels of all time (graphic or otherwise) dies a super-hero death.
We review the game prequel to one of the hottest movies so far this year. Does Watchmen: The End is Nigh shine like Ozymandias’ gilded brow or should it be fed to the dogs?
Two weeks ago, we brought you news that Unreal Tournament III was getting an update that would include split-screen and trophies, among various other goodies. Sadly, there will be no update today as Steve Polge, an administrator on the games official forums have announced a delay, to both the Titan Pack and forthcoming patch.
It looks like fans are going to have to wait another two weeks before they can get in some UTIII fun. Here’s what Steve Polge had to say on the matter…
Just like everyone else, including Jonathan Blow himself, we were most interested to see yet another ‘Braid coming to PSN’ rumour appear at News 4 Gamers (N4G) recently.
As you may know we don’t do speculation here at PS3 Attitude, so we got in touch with Jonathan to get the official word from the developer himself. The short answer – ‘no’.
The full response is much more colourful…
Up until now the possibility of MGS4 trophies has been a fallacy; a myth of epic proportions that we could only dream about considering Konami’s insistence that it’s just not something that they were interested in.
With the recent SCENE expansion and as more people get into the extending MGS universe, could that all be changing?
In what we hope will be the last Killzone 2 review you have to read, we’re going to tell you everything you need to know about the game that was four years in the making.
So did Killzone 2 arrive just in time for the PlayStation 3, or has the hype train missed the station?
GamesAid, the video game industry charity and the organisation we support at PS3 Attitude, announced a milestone today.
Since October 2008 they have raised a staggering £125,000 for children and young people in need, and for that we take our hats off to them.
Sitting down with David Cage of Quantic Dream, DPAD Magazine have discussed many of the unique attributes of upcoming “killer app” Heavy Rain.
Check the article for information about QTEs, DLC and (unfortunately not an acronym) the necessity for the gaming industry to “grow up”.
I have to admit, I hadn’t really jumped on the hype train for Killzone 2.
Of course like everyone else I gasped at the now (in)famous video shown at E3 2005, but that gasp soon turned into a sigh when the truth was revealed.
Now that I have the full game in my hands though, I have a new reason for excessive gasping.
We feel quite close to Noby Noby Boy here at PS3 Attitude. Catching our first glance of what Takahashi-san had up his creative sleeve back in October 2007, we’ve been intrigued ever since.
Now that Noby Noby Boy has been unleashed on the unsuspecting public, what will draw people to want to try out Keita Takahashi’s community playground?
Viral marketing – that’s what.
PS3 Attitude proudly presents an interview with Tom Nally, a student in the UK who could well be the Molyneux, Miyamoto or Ueda of tomorrow. We grilled Tom about a host of things, from emotional music right through to where the industry needs to pick up the slack.
In an article entitled “Killzone 2 is Who We Are” over at the official PlayStation site, Guerrilla Games talks everything Killzone, highlighting the fact that the graphical fidelity sought for the multi-player aspect of the game was “very very difficult.” And not without its price.
But will the sacrificed co-op mode be making a comeback via DLC? Read on to find out.
In our first ever Cell Yell – the feature that sees our readers become the stars of the show – we asked you for five words that describe the PlayStation 3.
What did we do with the results?
We already discussed what the ‘Killzone 2 effect’ might mean to developers, but what does does it do to and for the gamer?
For a long time now there has been a general feeling across the gaming community, and the majority of the press, that if the PS3 is the most powerful console on the market today, then we have yet to see any proof. Has that now changed?
With the gaming world talking about Killzone 2 and the pre-orders already at a high level, one has to ask how much Killzone 2 can change the way developers see the PS3 – what you might call ‘the Killzone 2 effect’…
With the game getting so much attention, in some part because of its awesome graphics, you could imagine developers must be feeling the pressure to compete.














