Articles in Interviews
Yesterday, Sony in partnership with Mercedes-Benz hosted a competition which had former F1 driver David Coulthard thrash around the famous Top Gear Test Track in real life while gamers challenged his times in Gran Turismo 5. David Coulthard won, but there was less than half a second in it. It was thrilling to watch.
You may know him as a PS3A Hero, a dispenser of justice and a slayer of demons, or even the man who defeated Lord Von Prong and wore the Thongs of Justice, but who is the real DeathSpank?
When you play Battlefield 3 later this year, admire the soldiers’ realistic movements, and then acknowledge the FIFA development team for helping DICE to implement this superb animation technology. However, whatever you do, don’t suggest that EA Sports designed the animations for Battlefield 3.
We speak to FIFA producer David Rutter, and discuss the notion of games as a service.
We learn about the new services coming to FIFA 12, including EA Sports Fooball Club and Support Your Club, and consider the possibility that this new focus on services will lead to a change in the FIFA business model, with it possibly moving away from yearly iterations to an ongoing live service model.
We chat to Ricci Rukavina, founder and CEO of Kung Fu Factory, to find out why Supremacy MMA is being designed the way it is and why its arcade/sim crossover could be a contender. In the interview Ricci reveals the extensive fighting game experience the team has, why Kung Fu Factory is shunning simulation and why not being beholden to a license is actually a very good thing.
Red Faction: Armageddon’s Geo-Mod 2.0 engine lets you turn buildings into rubble and pull rocks away from cavern walls, for the sole purpose of crushing your enemy. It’d be a waste, then, if all you were up against was dull, boring humans. This situation calls for aliens, prehistoric aliens.
In Red Faction: Armageddon, you’re equipped with physics-based super weapons and a licence to destroy everything; it’s a vandal’s paradise. Factor in a few hundred extraterrestrials and you’re possibly looking at one of 2011’s summer hits.
We recently cornered Drew Holmes in a small hotel room to probe him on Volition’s philosophy for the sequel. Holmes, lead writer on Armageddon, told us that the studio is focusing on the “action epic”, the “Flash Gordon, Indiana Jones blockbuster kind of stuff”, and he’s not kidding.
While you may not be familiar with the name Michael Bross, chances are you’ve probably heard his work. As an award winning composer, he has worked on multiple video games including Oddworld: Munch’s Oddysee and …
When Kung Fu Factory’s brutally violent Supremacy MMA drops on to the PlayStation 3 in June, female MMA fighters will, for the first time ever, be represented in a videogame.
We caught up with two of its leading female stars, Michele “Diablita” Gutierrez and Felice “Lil Bulldog” Herrig and discussed the current perception of female fighters, their future aspirations, vanity and what it’s like to see your leg being snapped in half. Ouch.
Be warmed, we’ve been told that if we don’t publish nice things, Felice and Michele will punch us ten times. We’ve seen videos of these girls in action – so we won’t argue!
Homefront launches today in Europe, and we’re sure you’re all itching to take part in its multiplayer. One problem: you’re disadvantaged by the fact the game’s been out for a couple of days in the USA. The servers are already populated with hundreds of skilled players.
PS3 Attitude recently met up with Homefront’s creative director, David Votypka, with the aim to learn as much about Homefront as possible. Thankfully, Votypka was more than happy to help us out by sharing some fantastic details, from Kaos Studios’ love of Half-Life 2 and Children of Men to how Homefront actually came about.
Without further ado, let’s get started…
This week is all about demos and add-on content. Yes there are more minis on sale this week (the same from last week) but you saw that coming.
Highlights this week include demos for Dragon Age 2 and Yakuza4. If you’re looking for add-on content, Fallout: New Vegas – Dead Money is hitting the store to go with brand new downloads for Killzone 3 and Need for Speed.
Of course that’s not all the store has to offer this week. Check out the list and start downloading.
Killzone 3, the unashamedly butch, badass and drop-dead gorgeous first-person shooter from Dutch developer Guerrilla Games, is out next week, and we’re currently playing through it, preparing for the PS3 Attitude review. We’re not in a position to give our verdict, yet, but we have a good feeling that fans be delighted with the latest instalment in the series.
We’ve also been speaking to our friends at Guerrilla, who have kindly shared five interesting pieces of trivia about Killzone 3 and the team behind it. Forget all you know about the guys at Guerrilla; they may enjoy gouging out Helghast eyes – yes, we love the new brutal melee system – but they‘re really a nice bunch: good, animal-loving people. Here are five thoughts straight from Guerrilla’s fancy new HQ:
This week, many gamers will be getting their first taste of the trademak high tempo, three on three, gameplay of Marvel vs. Capcom. The third entry in the series launched today in Europe after being out in North America since Tuesday. It’s a great game but we sympathise with anyone who finds the speed, air combos and assist moves all a bit bewildering. If you’re one of the bewildered ones, you should read on.
DrinkBox Studios is an independent Toronto-based game developer that was founded in April 2008, following the closure of Pseudo Interactive. The company offers various professional game development and consulting services, and has recently released its first ever original title.
Tales from Space: About a Blob came out yesterday in North America, and is available exclusively on the PlayStation Network. In our review, we described it as ‘a great first title from this promising indie developer’, and we thoroughly recommend you download the demo the next opportunity you get (after you’ve read this interview, of course).
Chris Harvey, lead programmer and CTO at DrinkBox, was kind enough to take some time out to talk to PS3 Attitude about the developer’s first release.
Last week, PS3 Attitude visited Capcom’s UK headquarters to meet Ryoto Niitsuma, producer of Marvel vs. Capcom 3, and take him on at his own game. While we were playing we were able to put plenty of questions to him regarding the style of the game, the characters, its balancing and much more. Niitsuma-san was in good spirits and looked to be excited about the upcoming launch. Who can blame him?
Amid the first person shooters, the platformers, and the action/adventure games on the PS3, so few games stand out as being unique. The UnderGarden is an upcoming exploration and puzzle game by Vitamin G Studios that breaks free from the stereotypes and offers and adventure that is truly different.
We spoke with Antonia Santamaria, the Head of Engineering on The UnderGarden, and he revealed some interesting tidbits about their upcoming title, which is due out later this year on the PSN.
Earlier this year, PS3 Attitude TV interviewed Matthew Findley, president of inXile, to discuss Hunted: The Demon’s Forge. Hunted is a modern co-op cover-based action game with its heart firmly placed in the fantasy genre.
Brink’s exaggerated art style is a breath of fresh air in an environment where every developer appears to be striving for impeccable realism. Developers Splash Damage accentuate body parts in a way that reveals something about the characters in the game, and what you get from this is big guys with huge chins or massive hands. Yes, it can be comical, but this approach allows Brink to stand out in a way that few games can. It also looks very cool.