Articles in Interviews
Splash Damage love class-based gameplay, and with Brink they’re looking to build on the great class-based experiences that they’ve offered in the past with Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.
Brink has your typical multiplayer classes: soldier, medic, engineer and operative; each offers different tactical advantages. It also has three body types: skinny, medium and heavy. Once again, each has their advantages and disadvantages. There are also 50 abilities (gained as you level up) to choose from.
With all this going on, the player has an incredible number of options at their disposal, so it’s unlikely you’ll ever see the same game twice. We’re speaking to Richard Ham, Splash Damage’s creative director, who is describing the many interesting things that they are doing with Brink’s classes, body types and abilities.
It’s been a busy ten weeks here at PS3 Attitude. It is easy to forget just how many great developers are out there, so our intention with this feature was to take the time to thank them for their dedication to the videogame industry.
In last week’s Brink diary, Richard Ham explained how Splash Damage are catering for its hardcore audience, and, in another diary, he explained how they are trying to bridge the gap between single-player and multi-player. In theory, this shouldn’t work because a single-player game is a completely different experience from that of a multi-player game; they each require different skills. In addition to this, the multi-player arena is an intense and often hostile environment, so it’s not a great place to learn how to play properly.
Splash Damage have added many features to Brink that will make the game accessible to the softcore player: VOIP is automatically turned off , there are game balancing systems, and even the much talked about SMART (smooth movement across random terrain) button prevents the gamer from getting frustrated.
As good as these are for the novice, they aren’t music to the ears of the seasoned online pro who doesn’t want their hand being held. The hardcore gamer wants friendly fire turned on, and they want to be able to communicate with their team mates, amongst other things.
Brink is one of the most exciting and ambitious first-person shooters on the horizon, on any platform. Splash Damage have a track record of making first-rate multi-player FPSs (Return to Castle Wolfenstein, Enemy Territory: Quake Wars) and with Brink they’re looking to take the genre further than anyone else.
One area where Splash Damage are pushing innovation, is in the way which they are looking to blend the single-player, co-op and multi-player experience, by allowing players to seamlessly jump from public to private matches.
PS3 Attitude caught up with Richard “Rahdo” Ham (Creative Director) and Edward ‘BongoBoy’ Stern (Lead Writer) at the Eurogamer Expo, and we discussed, at length, this aspect of Brink.
Brink is one of the most exciting and ambitious first-person shooters on the horizon, on any platform. Splash Damage have a track record of making first-rate multi-player FPSs (Return to Castle Wolfenstein, Enemy Territory: Quake Wars) and with Brink they’re looking to take the genre further than anyone else.
On September 22nd, Capcom held an event for Marvel vs. Capcom 3 in a warehouse in Chicago. Hundreds of fans waited in line for a ridiculous amount of time just to get their hands on the game for the first time. Was it worth it? Absolutely.
Seth Killian was awesome enough to share a bit of his time for a brief interview shortly after being kicked out of the Fight Club. Those bouncers were serious business.
PS3 Attitude was recently given the opportunity to speak with Tecmo Koei’s Executive Vice President, Tak Yamamoto, about the upcoming release of Fist of the North Star: Ken’s Rage.
There is a good chance that you have never heard of the company Side, but we’d be surprised if you haven’t came across and enjoyed their work at some point.
They are a London-based creative outsourcing team who developers go to when they need help with casting, directing, voice recording, full performance capture, audio mixing and foreign versions of their games.
On Monday, PS3 Attitude were invited to join various other journalists to field questions to Jack Epps Jr, the scriptwriter of Top Gun – the game and film.
Jack was faced with a whole kaleidoscope of gaming questions but he answered them like a pro: with lots of passion and more coolness than Iceman’s stare.
We speak to SpecialEffect, a UK based charity whose primary aim is to include people with disabilities in gaming, an industry that, despite perpetuating the concept of allowing people to experience fantastic things, routinely exclude those who would benefit the most from simulation.
It’s a fascinating insight into what charities like SpecialEffect are doing to change the lives of young and old people alike through the wonder of gaming.
With two new racing games currently in development, PS3 Attitude took the opportunity to catch-up with Anton Yudintsev, Gaijin Entertainment’s CEO and President, to talk about the first of two titles due for an exclusive release on the PSN in the coming weeks.
Anarchy: Rush Hour might not be a game you are currently familiar with, but this is something Anton and his team are hoping will change quite soon.
Violent video games are fast becoming one of the most talked about subjects in the mainstream media.
Regular readers of PS3 Attitude will know that we are strongly in favour of parental control and common sense when it comes to children and video games.
The general consensus is that if a game has an age rating on it, only children of that age and above should be playing it – but is that divide always so black and white?
Should parents be allowed to judge whether or not their child can handle material which has been rated as unsuitable for their age bracket?
PS3 Attitude has invited two parents in to discuss their different views on video games.
There’s a certain tension in the air here at Attitude Towers. The normally carefree (or slightly bizarre in the case of Danny_D) banter has been replaced by hushed, worried whispers.
You see, there are Kittens in the Tower today. This generally wouldn’t be any cause for concern – kittens are cute right?
But these kittens have a penchant for shooting, and routinely sharpen their claws – step forward the Kamikaze Kittens.
Never ones to shy away from new technology, or probably because we’re suckers for trying new things and watching as they combust around our ears in the process, today marked the inaugural PS3 Attitude Twitter interview.
Or “Twitterview” – if you’re down with that whole brevity thing.
The subject of our maiden experiment in social tomfoolery was one Dylan Cuthbert, producer extraordinaire of Kyoto based Q-Games and all round great guy for signing up to be our guinea pig.
Relentless Software are known mostly for the success of their Buzz! franchise, so when they announced a new IP at Develop 09 in Brighton we were intrigued to find out more.
Blue Toad Murder Files is an episodic whodunnit-em-up from the one of the UK’s Top Ten most successful developers that will be their first self-published PSN title.
Paul Woodbridge, Design Director at Relentless, took some time out of his busy schedule to answer our questions.
Fanboys are an annoyance at best. At worst, they are the bane of the industry and cause problems for the majority of level-headed gamers.
That’s not a wild attempt to get you talking; we have proof to back up our views from some of the best known names in the gaming industry.
A lot has been said about firmware 3.0. People have been very vocal about things they like and things they don’t like.
Well we hope you all like the new PlayStation Store icons that have popped up on the XMB, as well as the ‘What’s New’ section, because according to a certain developer, it’s driving sales way up.
Which developer, and how far up?
At Edinburgh Interactive, we got to speak with Nathan Vella about the game Critter Crunch. He was like a kid in a candy store when it came to talking about the game, and rightly so. This game just exudes cute from every pixel.
But also has a massive element of gross-out ickyness, when you think about it.
Nathan was awesome to talk to, so let’s get on with it, eh?














