Articles in Interviews
A lot has been said about firmware 3.0. People have been very vocal about things they like and things they don’t like.
Well we hope you all like the new PlayStation Store icons that have popped up on the XMB, as well as the ‘What’s New’ section, because according to a certain developer, it’s driving sales way up.
Which developer, and how far up?
At Edinburgh Interactive, we got to speak with Nathan Vella about the game Critter Crunch. He was like a kid in a candy store when it came to talking about the game, and rightly so. This game just exudes cute from every pixel.
But also has a massive element of gross-out ickyness, when you think about it.
Nathan was awesome to talk to, so let’s get on with it, eh?
Welcome back to the second part of our interview with Ollie Clarke, head honcho of the team behind upcoming PSN title Invincible Tiger: The Legend of Han Tao.
Last time, we has a natter about the game, demo and development process.
This time, we’re focusing on the 3D aspect of the game that makes it so unique.
That and we threw in a few curve ball questions to keep Ollie on his toes…
We revealed recently that upcoming PSN title, Invincible Tiger: The Legend of Han Tao would last about the same as a DVD movie plus extras.
We discovered this during an extensive interview with the brain behind the game, Ollie Clarke. The Blitz Arcade Animator took time to get strapped into our examination chair and get hooked up to our lie detector while we quizzed him about his title and all things game-related.
So without further ado…
We had the opportunity to talk with Mario Wynands, the Managing Director of Sidhe, about their upcoming PSN title, Shatter. The game, developed and published for the PlayStation Network by the team, is a re-imaging of the retro brick breaking genre. What sets it apart from the rest is the ability to ‘suck and blow,’ giving the player more control over the course of the ball.
In our exclusive interview with the team, Mario talk about the creation of BAT1138, our hero of the story (yes, there is a story involved), and what makes Shatter so different for all the other games out there. By the end of it all, you’ll be itching for some brick breaking action.
When you hear the term ‘background,’ you think of something rather dull and boring with no movement. With Bayonetta’s case, it’s exactly the opposite. Background is just a simple term for what we like to call a living stage.
Washi, the lead background designer for Bayonetta, took some time to discuss the design process of the game on Platinum Games blog. Mari Shimazaki also makes an appearance to speak about character design with Jeanne. Top it all off with a few questions answered by director Hideki Kamiya and you have one action packed Bayonetta blowout…
After exclusively announcing the impending arrival of Inferno Pool on the PSN last month, followed by this week’s “comical” hands-on video, it was only natural for us to sit down with the creators of the game and find out more.
The inaugural title from brand new development studio Dark Energy Digital, we were eager to not only get a better look at the upcoming chaotic “pool party” title but also some background surrounding the emergence of a new player in the digital distribution arena.
Luckily for us, Rob Hewson, Senior Creative Designer at Dark Digital, was more than happy to oblige.
Zombies. Denizens of the undead world and bane to all who possess delicious and coveted brains, these pesky mind-munchers have been popping up since the dawn of time and causing havoc to the living.
We sat down with Jim Mummery, Creative Director at Doublesix, to talk about Burn Zombie Burn!, his thoughts on digital distribution, and what the future holds for Doublesix and the PS3.
While typing up our Burn Zombie Burn! interview with Jim Mummery, Creative Director at Doublesix, we locked on to the following nugget and, as a preview to the actual interview that will be up tomorrow, thought you would like an early free glimpse of what’s coming.
For those anticipating some online co-op DLC for the game – prepare to be disappointed.
Normally we have to painstakingly research a game before sitting down with developers to ask our pointed questions. But, as a magnanimous gesture, David Costarigot, Project Manager at Nobilis, the company publishing the game, sat down with Lauri HyvÃ¤rinen, the Designer at Frozenbyte and makers of Trine, and have done the interview for us.
Our latest Killzone 2 fix comes to you in the form of a Q&A from the developers themselves, Guerrilla Games. We had to track them down deep in the jungles of the Amazon region of Colombia; we had full network coverage the whole trip so it was ok. That Amsterdam headquarters is a front to confuse ‘the man’.
We talk about lessons learned from Killzone 1 and Killzone: Liberation, the inspiration behind Killzone 2’s Warzone online mode, and even take a challenge from Guerrilla Games. But what about the elephant in the room (aka the E3 2005 footage)? Did we dare bring it up? We’ll make you find out the hard way…
PS3 Attitude proudly presents an interview with Tom Nally, a student in the UK who could well be the Molyneux, Miyamoto or Ueda of tomorrow. We grilled Tom about a host of things, from emotional music right through to where the industry needs to pick up the slack.
This past weekend there was a little thing called Comic Con in New York. Geeks dressed up as their favorite superheroes came flying in from all over the place. There were also some game developers at hand and MTV Multiplayer got a chance to sit down an talk with Dan Tovar and Mark Brown, producers for Namco Bandai’s upcoming remake of the classic Splatterhouse…
Here at PS3 Attitude Towers, when we first saw Faith and a .45, we knew from that moment that something really special was in the makings.
That’s why some days ago, we decided to contact Deadline Games. We wished to know what the current status of the game was and thankfully, we got an answer…
Part II of our look at the games of 2009. Over 50 new ones here for you to enjoy.
PS3 Attitude talks to Ubisoft about their new Prince of Persia game. Find out about Zoroastrianism, and the possibility of Elika as a playable character?
You may remember the amazing and beautiful MGS4 PS3 designed and built by Morpheon Mods. You may also remember that the resulting eBay auction, with 15% of the proceeds going to charity, ended in selling for an incredible $17k.
Unfortunately, the winning bidder has not paid up, so Morpheon are doing the whole shebang again. Interview and new eBay link after the jump…
LittleBigPlanet is almost here in the UK. The game has already been in widespread use through 100,000 beta testers and the release of the title in the US, so when you do unwrap your copy on the 5th you’ll be treated to a raft of great levels.
So what does Alex Evans of Media Molecule think of the user generated content so far? We got a chance to sit down with Alex this weekend at GameCity 3 in Nottingham and ask him that very question…
Continuing my series on girl gamers, I recently had the privilege of interviewing Violet Berlin.
For those of you who don’t know Violet is something of an icon for girl gamers of my age. She was one of the first girls in the public eye to make gaming acceptable for females, and has made a career of presenting gaming television programmes such as GamePad.