PS4 Attitude Launches – Here’s What You Need To Know
Submitted by | Mon, 9/09/13 – 13:47 | 2 Comments

We’re extremely excited to announce today the launch of PS4 Attitude, the next generation of news, reviews and articles for PS4 and PS Vita. It’s an exciting new chapter for the team here at Attitude Towers, and we’re so happy to see it finally ‘in the wild’.

But what does that mean for PS3 Attitude? Let’s explain…

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The latest PS3 news – read this and your PlayStation will thank you…

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Your PS3 future awaits – what is coming soon for PlayStation?

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Articles in Interviews

New Store Icons Pushing PSN Sales?
Wednesday, 16 Sep, 2009 – 11:00 | 6 Comments
New Store Icons Pushing PSN Sales?

A lot has been said about firmware 3.0. People have been very vocal about things they like and things they don’t like.

Well we hope you all like the new PlayStation Store icons that have popped up on the XMB, as well as the ‘What’s New’ section, because according to a certain developer, it’s driving sales way up.

Which developer, and how far up?

EI09; Nathan Vella Interview: “You’re Exploding Creatures and Barfing Them Into Your Son’s Mouth”
Tuesday, 18 Aug, 2009 – 13:09 | 3 Comments
EI09; Nathan Vella Interview: “You’re Exploding Creatures and Barfing Them Into Your Son’s Mouth”

At Edinburgh Interactive, we got to speak with Nathan Vella about the game Critter Crunch. He was like a kid in a candy store when it came to talking about the game, and rightly so. This game just exudes cute from every pixel.

But also has a massive element of gross-out ickyness, when you think about it.

Nathan was awesome to talk to, so let’s get on with it, eh?

Invincible Tiger: The Legend of Han Tao: Interview Part II
Monday, 3 Aug, 2009 – 9:00 | One Comment
Invincible Tiger: The Legend of Han Tao: Interview Part II

Welcome back to the second part of our interview with Ollie Clarke, head honcho of the team behind upcoming PSN title Invincible Tiger: The Legend of Han Tao.

Last time, we has a natter about the game, demo and development process.

This time, we’re focusing on the 3D aspect of the game that makes it so unique.

That and we threw in a few curve ball questions to keep Ollie on his toes…

Invincible Tiger: The Legend Of Han Tao – Interview Part I
Friday, 31 Jul, 2009 – 13:00 | One Comment
Invincible Tiger: The Legend Of Han Tao – Interview Part I

We revealed recently that upcoming PSN title, Invincible Tiger: The Legend of Han Tao would last about the same as a DVD movie plus extras.

We discovered this during an extensive interview with the brain behind the game, Ollie Clarke. The Blitz Arcade Animator took time to get strapped into our examination chair and get hooked up to our lie detector while we quizzed him about his title and all things game-related.

So without further ado…

‘Shatter’ing Interview with developer Sidhe
Thursday, 23 Jul, 2009 – 14:17 | One Comment
‘Shatter’ing Interview with developer Sidhe

We had the opportunity to talk with Mario Wynands, the Managing Director of Sidhe, about their upcoming PSN title, Shatter. The game, developed and published for the PlayStation Network by the team, is a re-imaging of the retro brick breaking genre. What sets it apart from the rest is the ability to ‘suck and blow,’ giving the player more control over the course of the ball.

In our exclusive interview with the team, Mario talk about the creation of BAT1138, our hero of the story (yes, there is a story involved), and what makes Shatter so different for all the other games out there. By the end of it all, you’ll be itching for some brick breaking action.

Platinum Games talks Bayonetta; Background and Jeanne design
Friday, 3 Jul, 2009 – 19:05 | One Comment
Platinum Games talks Bayonetta; Background and Jeanne design

When you hear the term ‘background,’ you think of something rather dull and boring with no movement. With Bayonetta’s case, it’s exactly the opposite. Background is just a simple term for what we like to call a living stage.

Washi, the lead background designer for Bayonetta, took some time to discuss the design process of the game on Platinum Games blog. Mari Shimazaki also makes an appearance to speak about character design with Jeanne. Top it all off with a few questions answered by director Hideki Kamiya and you have one action packed Bayonetta blowout…

Exclusive Inferno Pool interview with new developer Dark Energy Digital
Thursday, 21 May, 2009 – 14:34 | 3 Comments
Exclusive Inferno Pool interview with new developer Dark Energy Digital

After exclusively announcing the impending arrival of Inferno Pool on the PSN last month, followed by this week’s “comical” hands-on video, it was only natural for us to sit down with the creators of the game and find out more.

The inaugural title from brand new development studio Dark Energy Digital, we were eager to not only get a better look at the upcoming chaotic “pool party” title but also some background surrounding the emergence of a new player in the digital distribution arena.

Luckily for us, Rob Hewson, Senior Creative Designer at Dark Digital, was more than happy to oblige.

Burn Zombie Burn! – Interview with Creative Director Jim Mummery
Wednesday, 15 Apr, 2009 – 12:00 | 4 Comments
Burn Zombie Burn! – Interview with Creative Director Jim Mummery

Zombies. Denizens of the undead world and bane to all who possess delicious and coveted brains, these pesky mind-munchers have been popping up since the dawn of time and causing havoc to the living.

We sat down with Jim Mummery, Creative Director at Doublesix, to talk about Burn Zombie Burn!, his thoughts on digital distribution, and what the future holds for Doublesix and the PS3.

No online co-op DLC for Burn Zombie Burn!- planned for future games – Doublesix
Monday, 13 Apr, 2009 – 16:30 | One Comment
No online co-op DLC for Burn Zombie Burn!- planned for future games – Doublesix

While typing up our Burn Zombie Burn! interview with Jim Mummery, Creative Director at Doublesix, we locked on to the following nugget and, as a preview to the actual interview that will be up tomorrow, thought you would like an early free glimpse of what’s coming.

For those anticipating some online co-op DLC for the game – prepare to be disappointed.

Trine – The Meta Interview
Tuesday, 7 Apr, 2009 – 16:14 | Comments Off
Trine – The Meta Interview

Normally we have to painstakingly research a game before sitting down with developers to ask our pointed questions. But, as a magnanimous gesture, David Costarigot, Project Manager at Nobilis, the company publishing the game, sat down with Lauri Hyvärinen, the Designer at Frozenbyte and makers of Trine, and have done the interview for us.

Killzone 2 Q&A with Guerrilla Games
Wednesday, 11 Mar, 2009 – 9:30 | 4 Comments
Killzone 2 Q&A with Guerrilla Games

Our latest Killzone 2 fix comes to you in the form of a Q&A from the developers themselves, Guerrilla Games. We had to track them down deep in the jungles of the Amazon region of Colombia; we had full network coverage the whole trip so it was ok. That Amsterdam headquarters is a front to confuse ‘the man’.

We talk about lessons learned from Killzone 1 and Killzone: Liberation, the inspiration behind Killzone 2′s Warzone online mode, and even take a challenge from Guerrilla Games. But what about the elephant in the room (aka the E3 2005 footage)? Did we dare bring it up? We’ll make you find out the hard way…

PS3 Attitude interviews a Dragonheart
Thursday, 19 Feb, 2009 – 9:30 | One Comment
PS3 Attitude interviews a Dragonheart

PS3 Attitude proudly presents an interview with Tom Nally, a student in the UK who could well be the Molyneux, Miyamoto or Ueda of tomorrow. We grilled Tom about a host of things, from emotional music right through to where the industry needs to pick up the slack.

The Bloody Details Behind Splatterhouse
Wednesday, 11 Feb, 2009 – 5:55 | 2 Comments
The Bloody Details Behind Splatterhouse

This past weekend there was a little thing called Comic Con in New York. Geeks dressed up as their favorite superheroes came flying in from all over the place. There were also some game developers at hand and MTV Multiplayer got a chance to sit down an talk with Dan Tovar and Mark Brown, producers for Namco Bandai’s upcoming remake of the classic Splatterhouse…

Faith and a .45 is officially on hold
Thursday, 29 Jan, 2009 – 22:15 | 8 Comments
Faith and a .45 is officially on hold

Here at PS3 Attitude Towers, when we first saw Faith and a .45, we knew from that moment that something really special was in the makings.

That’s why some days ago, we decided to contact Deadline Games. We wished to know what the current status of the game was and thankfully, we got an answer…

PS3 Games Of 2009 – Part II
Wednesday, 31 Dec, 2008 – 21:23 | One Comment
PS3 Games Of 2009 – Part II

Part II of our look at the games of 2009. Over 50 new ones here for you to enjoy.

Prince of Persia; Q&A with Ubisoft
Friday, 5 Dec, 2008 – 15:28 | 9 Comments
Prince of Persia; Q&A with Ubisoft

PS3 Attitude talks to Ubisoft about their new Prince of Persia game. Find out about Zoroastrianism, and the possibility of Elika as a playable character?

Glorious MGS4 PS3 re-listed; interview with the makers
Friday, 7 Nov, 2008 – 14:08 | Comments Off
Glorious MGS4 PS3 re-listed; interview with the makers

You may remember the amazing and beautiful MGS4 PS3 designed and built by Morpheon Mods. You may also remember that the resulting eBay auction, with 15% of the proceeds going to charity, ended in selling for an incredible $17k.

Unfortunately, the winning bidder has not paid up, so Morpheon are doing the whole shebang again. Interview and new eBay link after the jump…

Alex Evans’ Top 5 LBP levels (so far…)
Tuesday, 4 Nov, 2008 – 9:30 | 10 Comments
Alex Evans’ Top 5 LBP levels (so far…)

LittleBigPlanet is almost here in the UK. The game has already been in widespread use through 100,000 beta testers and the release of the title in the US, so when you do unwrap your copy on the 5th you’ll be treated to a raft of great levels.

So what does Alex Evans of Media Molecule think of the user generated content so far? We got a chance to sit down with Alex this weekend at GameCity 3 in Nottingham and ask him that very question…

Girl Gamers; Violet Berlin says ‘games aren’t macho’
Thursday, 23 Oct, 2008 – 11:31 | 6 Comments
Girl Gamers; Violet Berlin says ‘games aren’t macho’

Continuing my series on girl gamers, I recently had the privilege of interviewing Violet Berlin.

For those of you who don’t know Violet is something of an icon for girl gamers of my age. She was one of the first girls in the public eye to make gaming acceptable for females, and has made a career of presenting gaming television programmes such as GamePad.