Articles in News
Ubisoft announced the full playlist of their anticipated snowboarding game featuring Shaun White. Shaun worked closely with Ubisoft during the development of the game; he even took part in the selection of the songs.
The tracklist is consisted mostly from classic rock songs, with some alternative sounds making their appearance. You’ll find yourself listening to Bob Dylan and the next moment a Three Days Grace song kicks in. Absolutely awesome!
Shaun White Snowboarding is being released tomorrow. Are you ready for some snow?
Click though to see the full playlist…
You’ve seen the videos, you’ve played the demo. Now play Mirror’s Edge in full 2D glory. That’s right, I said 2D. Borne Games along with Electronic Arts have teamed up to bring you a flash …
As the inevitable gets closer, expect to see more and more of the following updates disseminate out of Sony regarding the upcoming/delayed/mythical release of PlayStation Home.
TedTheDog, renowned voice of Home in terms of telling us just what is going on in the Halls of Sony, has posted on the Community forums the following information that pretty much locks Home down to a release date – just don’t ask Ted what that date might actually be.
ThreeSpeech post a look at what could have been. An early prototype of LittleBigPlanet with all the usual suspects present and accounted for: physics, platforming, yellow head?
Beta footage from Killzone 2 has been analysed. Does it look better in 720 or 1080? Well, the title to this post might give it away but check out the screenshot and let us know what you think.
I decided recently that I wanted to play Dead Space. Off I went to my local game shop with a couple of games to trade, not expecting that I would be told that that game wasn’t appropriate for a girl to play.
We like Far Cry 2.
We like it for its fire effects and sandbox approach. We like it for the African savannah and the atmospheric day/night cycle effects.
And it would appear you like it too.
Edge Online gets a couple of hours with the new Prince of Persia game. Does it live up to the hype or does the co-operative feature prove overly quirky?
Capcom and Sony sitting on a tree, S-E-L-L-I-N-G (games). That’s the tune some of us will be singing this Thursday (or mabe just me), when the new Capcom store front is debuted in the PlayStation Store.
You remember X-Blades, don’t you?
The ‘Nariko-alike’ lead character in the game, Ayumi, has recently been given a wash and brush up by a number of fans around the world. Southpeak Games ran a competition asking for ‘fanart’ of their new queen of hack-n-slash, and received a huge number of high-quality entries.
Japan is not too happy with Bethesda’s new post-apocalyptic RPG and want some cuts. As for India – sorry – you’re not getting it at all.
Icelandic developer CCP Games confesses to some console love and suggests that an FPS offshoot of popular sci-fi MMO could be in the works.
PS3 Attitude presents some tips on how to keep your level from being cast aside like yesterday’s garbage by the LBP admins. Apart from the obvious: “No levels with private parts please”, what other reasons are people running aground on due to the stringent review process?
Week 3 and can Danny_D complete the hat-trick? In a week that sees a grand total of 303 new trophies collected by the team you know there’s going to be movement in the table somewhere.
EA announced earlier today that the first batch of Dead Space DLC was on the way. The Xbox 360 would see their downloadable content this Thursday (13th November), whilst the PS3 would wait one extra week.
An extra week is no big deal when you’re getting a great deal of extra content to purchase, right?
Except it appears Sony’s black monolith isn’t getting the better part of the available downloads…
Sit back, relax, kick off your shoes/slippers/stilettoes and watch these four great tutorials. If you’re having any problems understanding how this device goes with that, G4TV will clear it up for you in a jiffy.
The Damnation website gets updated with five new delectable pieces of artwork of its twisted Americana-esque vertical world.
It’s been a great week for learning about Artificial Intelligence and the many aspects that go into it thanks to our friends at Three Speech. So far we have discussed Autonomy, Perception, Appearance and Deception, and Navigation. The last and final topic of the week is Unpredictability and it’s many uses in Intelligent Design. You might be wondering, how can you program instructions to make an NPC be spontaneous and not follow an obvious path? Well read on to find the answer.
Second Burnout DLC announcement hits and it’s a doozy. Flying cars – what more could you want?