PS4 Attitude Launches – Here’s What You Need To Know
Submitted by | Mon, 9/09/13 – 13:47 | 2 Comments

We’re extremely excited to announce today the launch of PS4 Attitude, the next generation of news, reviews and articles for PS4 and PS Vita. It’s an exciting new chapter for the team here at Attitude Towers, and we’re so happy to see it finally ‘in the wild’.

But what does that mean for PS3 Attitude? Let’s explain…

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Trophy Wars – Week 3 – Capitulation
Monday, 10 Nov, 2008 – 19:20 | 4 Comments
Trophy Wars – Week 3 – Capitulation

Week 3 and can Danny_D complete the hat-trick? In a week that sees a grand total of 303 new trophies collected by the team you know there’s going to be movement in the table somewhere.

Dead Space DLC; PS3 is missing out – [UPDATE]
Monday, 10 Nov, 2008 – 16:46 | 6 Comments
Dead Space DLC; PS3 is missing out – [UPDATE]

EA announced earlier today that the first batch of Dead Space DLC was on the way. The Xbox 360 would see their downloadable content this Thursday (13th November), whilst the PS3 would wait one extra week.

An extra week is no big deal when you’re getting a great deal of extra content to purchase, right?

Except it appears Sony’s black monolith isn’t getting the better part of the available downloads…

G4TV helps you get to grips with LittleBigPlanet
Monday, 10 Nov, 2008 – 11:29 | One Comment
G4TV helps you get to grips with LittleBigPlanet

Sit back, relax, kick off your shoes/slippers/stilettoes and watch these four great tutorials. If you’re having any problems understanding how this device goes with that, G4TV will clear it up for you in a jiffy.

New Damnation Artwork Revealed
Saturday, 8 Nov, 2008 – 15:55 | 2 Comments
New Damnation Artwork Revealed

The Damnation website gets updated with five new delectable pieces of artwork of its twisted Americana-esque vertical world.

Artificial Intelligence in Gaming: Part 5 – Unpredictability
Friday, 7 Nov, 2008 – 22:03 | One Comment
Artificial Intelligence in Gaming: Part 5 – Unpredictability

It’s been a great week for learning about Artificial Intelligence and the many aspects that go into it thanks to our friends at Three Speech. So far we have discussed Autonomy, Perception, Appearance and Deception, and Navigation. The last and final topic of the week is Unpredictability and it’s many uses in Intelligent Design. You might be wondering, how can you program instructions to make an NPC be spontaneous and not follow an obvious path? Well read on to find the answer.

Burnout Legendary Cars
Friday, 7 Nov, 2008 – 19:03 | 7 Comments
Burnout Legendary Cars

Second Burnout DLC announcement hits and it’s a doozy. Flying cars – what more could you want?

Are You a Gaming Addict?
Friday, 7 Nov, 2008 – 10:57 | 9 Comments
Are You a Gaming Addict?

Gaming addicts are far less common than people think. Apparently you need to display a number of the following criteria in order to be considered a potential addict. Click through for the skinny on the signs and find out if you class as an addict.

North American PSN Store Update
Friday, 7 Nov, 2008 – 2:12 | 2 Comments
North American PSN Store Update

A Metal Gear solid 4 demo, a Tomb Raider Underworld “Beneath The Surface” video and a Bayonetta trailer are worth noting. LittleBigPlanet addicts are rewarded with the promised Halloween and Spaceman costumes. Premium themes are back, watch out!

Artificial Intelligence in Gaming: Part 4 – Navigation
Thursday, 6 Nov, 2008 – 23:09 | One Comment
Artificial Intelligence in Gaming: Part 4 – Navigation

Continuing with Three Speech’s 5 part series on Intelligent Design, we take a look at Navigation in today’s discussion. The word of the day is pathfinding aka getting from point A to point B and how it relates to the world of Artificial Intelligence. Why do NPC’s need to be aware of their surroundings and how do they select the best possible route? Continue reading for the answer.

Try and See The OctoCamo Suit Contest Winners
Thursday, 6 Nov, 2008 – 21:53 | Comments Off
Try and See The OctoCamo Suit Contest Winners

The OctoCamo Suit contest winners are here! Click through to look at the lucky winners of a Limited-Edition PLAYSTATION®3 system Metal Gear Solid® 4: Guns of the
Patriots Bundle.

European PSN Store update for Nov 6
Thursday, 6 Nov, 2008 – 21:39 | 4 Comments
European PSN Store update for Nov 6

Another thursday, another PSN update, another good one in my opinion actually. We get 2 demos Alone in the Dark and puzzling enough…Metal Gear Solid 4, seems a bit overdue.
No PSN games this week but …

Sega to release Megadrive classics on PS3
Thursday, 6 Nov, 2008 – 19:30 | 4 Comments
Sega to release Megadrive classics on PS3

We at PS3 Attitude just received a press release from SEGA stating that they intend to release a collection of some of the greatest games from the SEGA Megadrive library. The collection will include a whopping 40 games, some of which are the true greats from the days of the Megadrive. The collection is due to be released in early 2009.

More LBP information than you could shake a Sackboy at
Thursday, 6 Nov, 2008 – 18:14 | 5 Comments
More LBP information than you could shake a Sackboy at

The game is out, we’re all in love but the party hasn’t stopped there. Check out some costume details, how Alex Evans first envisioned the game and the first couple of European TV ads.

Capcom’s high expectations
Thursday, 6 Nov, 2008 – 15:33 | 3 Comments
Capcom’s high expectations

Yesterday, we informed you about the release dates of Capcom’s upcoming titles. Today, we are here to let you know how confident the lads at Capcom are about their future releases. And why shouldn’t they be? Street Fighter IV has made us super duper anxious and so has – maybe even more – Resident Evil 5!

But, let’s see what Capcom thinks about their games. For starters, Street Fighter IV is expected to sell 1.7 million copies, with Bionic Commando following with 1.5 million copies. Resident Evil 5 is targeting…. Wait; WHAT?!? Bionic Commando to sell 1.5 million copies? Now, that’s positive thinking…

Killzone 2 Beta is go; email invites sent
Thursday, 6 Nov, 2008 – 12:10 | 5 Comments
Killzone 2 Beta is go; email invites sent

At around 18:00 EST yesterday SCEA sent out a raft of Killzone 2 beta invites to a slew of lucky PlayStation Network users, which included some of your friendly neighbourhood team members at PS3 Attitude.

Artificial Intelligence in Gaming: Part 3 – Appearance and Deception
Wednesday, 5 Nov, 2008 – 22:03 | One Comment
Artificial Intelligence in Gaming: Part 3 – Appearance and Deception

Programming great AI isn’t the only aspect of intelligent design. Through visuals and audio, programmers must be able to make enemies appear intelligent to provide a better gaming experience to you, the player. Let’s see what Three Speech and Alex Champandard, Remco Straatman, Louis Gascoigne, and Owen O’Brien have to say on the subject matter.

Riddick returns – with new chapter and paint job
Wednesday, 5 Nov, 2008 – 14:44 | Comments Off
Riddick returns – with new chapter and paint job

We present the new look Riddick from upcoming Chronicles of Riddick: Assault on Dark Athena. With Atari now publishing we’re optimistic the cult classic update along with a complete new chapter will make fans of the all-round bad-ass happy.

The truth about LBP image import
Wednesday, 5 Nov, 2008 – 11:31 | 11 Comments
The truth about LBP image import

You might recall we announced the news that LittleBigPlanet will see the ability to import images from the PS3′s hard-drive “before Christmas”. You may also have seen the denials.

As ever, we decided to hold back from further commenting until more information came to light.

That information is now available, and it comes straight from the source…

Firmware 2.52; fixes LBP keyboard lag?
Wednesday, 5 Nov, 2008 – 11:06 | 4 Comments
Firmware 2.52; fixes LBP keyboard lag?

A new firmware turned up this morning, and on the face of it the update doesn’t appear to do much. But is the update related to LittleBigPlanet in some way?