Articles in Reviews
If you’re anything like me, then you’ve been searching for the perfect messenger bag, sling bag, or backpack to carry all your gadgets for a long time. I have officially crossed the line of someone collecting imperfect bags to somewhat of a bag whore, and I’m openly admitting that now. But I may have finally found that perfect bag. It’s a tech lover’s dream, but how well does it perform for the portable gamer?
When deciding which adventure platformer starring a pink-haired caveman to play, only one series comes to mind: Tomba. And while PSone Classics can rarely hold a candle to games released this generation, there aren’t many that are cut from the same cloth.
With Marvel Pinball, Zen Studios has always strived to create authentic pinball tables around iconic Marvel superheroes, and they’ve done a fantastic job thus far with the likes of Spider-Man, Iron Man, Captain America, and many more. Avengers Chronicles is the latest 4-pack of tables and rather than individual characters, it focuses on entire comic story arcs. What this means for Marvel Pinball is more dialogue, more characters, and more epic pinball action.
Lollipop Chainsaw is the latest game from the crazy mind of Japanese game designer Suda51 and Grasshopper Manufacture. You play as Juliet Starling, a candy-loving, chainsaw-wielding high school cheerleader who must rid her neighbourhood from an outbreak of zombies, all set to an awesome rock soundtrack. It’s got to be the best game ever made – right?
Originally imagined as a visualizer, a living extension of the PixelJunk Eden world, this product was considered too passive for public consumption. That was until January last year when Q-Games got hold of the PS Move controller. They put the device through its paces and came across sorts of creative ideas. Thus beginning the evolution process from a simple visualizer into the game we now know as PixelJunk 4am.
In the first part of PS3 Attitude’s Max Payne 3 review, we established that the game’s singleplayer campaign succeeded convincingly in the daunting task of updating the eleven-year-old franchise. With both style and substance, Max Payne 3 defied the odds and made bullet-time shooting feel innovative again, but is the gameplay as effective in online multiplayer?
Sorcery is one of those rare breeds: a PS Move exclusive. This wand-waving adventure from The Workshop was unveiled at E3 2010 with an initial spring 2011 release advertised, which changed to autumn 2011, before finally arriving last week. So Sorcery has been a long time coming, but the question is, was it worth the wait?
This slick third-person shooter from Rockstar is the latest instalment in a series which began in 2001. The first two games were developed by Remedy Entertainment, but the Max Payne series is now in the hands of Bully developer Rockstar Vancouver.
Unbelievably, it’s been more than a year and a half since the release of Sonic the Hedgehog 4: Episode I in October 2010. Since then, there has certainly been no shortage of Sonic titles, including the better-than-expected Sonic Generations and a re-release of long-forgotten gem, Sonic CD. The question is, with so many other Sonic games to choose from, has Episode II been worth the wait?
Two weeks ago saw the release of the last batch of Final Fantasy XIII-2 DLC, including a fifth alternate outfit each for Serah and Noel, a bunch of costumes for Mog and, most interestingly, two new story episodes. So, has Square Enix saved the best until last?
Well, isn’t this a neat mini surprise? As is often the case with the Minis, I was content to let Velocity slip through my net. Let’s face it, there isn’t a shortage of them and most aren’t worth more than a fleeting glance. However, Velocity has received some rave reviews and some much wiser people than me have highly recommended it, so I thought, “Why not?”
Plastic’s first venture onto PSN was 2008’s Linger in Shadows, which to this day remains arguably the weirdest title on the service. The Polish demoscene group’s latest release, Datura, was released this week on the PlayStation Store, and is almost as unusual as its predecessor.
Chances are you missed StarDrone when it slipped quietly on to the PS Store in March last year. It’s now lost somewhere in the store’s labyrinth of menus alongside other missing low-priced puzzle games.
You can easily dismiss Drone as just another twin-stick shooter in the same vein as the fine Super Stardust, if you only give it a brief superficial glance. But that’s not how it plays – not even close. Your ship doesn’t have guns; it doesn’t even have a propulsion system.
For decades now, there have been a huge number of chess games available to play on computers. It’s surprising then, that in the five and a half years since the birth of the PlayStation Network, no-one has thought to release such a game on the service; that is, until now.
It has to be said that there have been a lot of Street Fighter games over the years. Actually, including all the reskins and remakes that fans have been treated to recently, we count at least eight Capcom fighters on PlayStation 3 alone. Bearing that in mind, is Street Fighter X Tekken a worthy addition to this established series, or simply more of the same?
For developer BioWare, Mass Effect 3 represents perhaps the highest degree of difficulty that any studio has faced leading into a project. With two stellar games already seeded in the public consciousness, the third and conclusive act in the Mass Effect series comes with heaps of well-earned pressure. BioWare’s ambitious directive to carry specific player decisions over the entirety of the trilogy also creates a unique set of circumstances and expectations surrounding the final chapter.
With that in mind you’d be hard pressed to find another studio anyone would rather trust with the biggest RPG release in recent memory than the Canadian-based studio. Chances are you started putting money aside for ME3 right around the time ME2 wrapped up, however those with lingering doubts should quickly put them to bed. Mass Effect 3 is a masterpiece that demands to be played.
Journey is the latest creation by thatgamecompany, the talented team behind PSN classics flOw and Flower. The studio’s previous titles are well known for their distinctive art styles, simple gameplay and ambiguous nature, and Journey successfully continues with this legacy.
Hyperdimension Neptunia wasn’t the breakout game NIS America was hoping for and flew under the radar of most gamers, and for good reason too. Gameplay was rough and despite its comical storyline there wasn’t much depth to the game.
Nearly a year later, the franchise returns with Hyperdimension Neptunia mk2. Continuing from exactly where the previous game left off, can mk2 fix everything that went wrong with the original?
SSX – three letters that take us back to a time when we had butterflies in our collective stomachs as we un-boxed our shiny new PlayStation 2 consoles.
When the PS3 launched, most people expected to see an SSX title almost straight away, but it didn’t transpire. Now, twelve years after the original release and with memories of Merqury City, Tokyo Megaplex and Untracked still fresh in our minds, does the SSX reboot carve out an exciting new course, or fall disappointingly into the powder?