Articles in Reviews
To become a champion UFC fighter you have to be prepared to sweat buckets. They are hard as nails, some of the best conditioned athletes on the planet, because they know they have to be faster, stronger and more flexible than their opponents, otherwise they risk being on the receiving end of an ugly beating. They get there through following intense routines in the gym, but now, thanks to UFC Personal Trainer: The Ultimate Fighting System, you can get there simply through playing a game, from the comfort of your home.
It’s been close to eleven years since auteur games director, American McGee, released the first Alice game. In American McGee’s Alice, the developer took the world of Lewis Carroll’s Alice in Wonderland and gave it a darker twist, favouring more murderous imaginings over the cutesy, child-friendly stuff that we all read as a kid. In Alice Madness Returns, we get another chance to explore Alice’s macabre Wonderland.
Zen Studios is primarily known for its downloadable pinball titles. Since 2009, the independent development studio has been supporting Zen Pinball with additional DLC tables as well as another stand-alone title, Marvel Pinball, which features our favorite superheroes and villains battling it out for ultimate pinball dominance.
The aspect I appreciate most about SEGA Rally Online Arcade (SROA) is its unapologetic allegiance to its title. At a time when gamers struggle to discern gameplay hints from the likes of Ar tonelico Qoga, SROA shines like a beacon of relative transparency.
For better or worse SROA gives you exactly what its namesake implies, a rally-racer with arcade roots that sports basic online functionality. Unfortunately it is from this steadfast commitment to a somewhat outdated genus that many of the games problems are forged.
Puzzle Agent is developer Telltale Game’s initial project in what they’ve deemed their ‘Pilot Program’. Essentially the program is modeled after the structure established by the television industry. The intent is to create fresh ideas …
If there’s one question that developers surely consider before making a sequel, it’s probably: rinse and repeat or start afresh? The number of identikit sequels around points to the former being the safest bet; however, isn’t that a bit boring?
All the same, Volition could’ve played it safe for Armageddon. They could’ve said, “let’s get a new Mason, explore a new section on Mars and rethink some of Guerrilla’s missions. It’ll be magic.” It probably would.
There are two things I found remarkable about my last online outing in Brink: one was the number of fetishistic gas masks on show, which surely says something about Brink’s “expressive” community, and two, I didn’t kill anyone, which most definitely says a lot about my playing style.
But try to avoid rushing to obvious nasty conclusions; I wasn’t horrendously bad, and I even finished top of the leaderboard ahead of 15 not-too-shabby players. So, how did I get there then? Well, I got there through playing the way Splash Damage wanted me to play: I gave up being a lone wolf and learned to be more objective.
THQ is conducting an interesting experiment with MX vs. ATV Alive. The company has released the bare bones, the core game essentially, to us at an affordable price with the expectation that we’ll complete our package with DLC.
The benefits: we get it earlier, pay less and can choose the content we actually want. Digital Studio Phoenix, the developer, also benefits because they can use our feedback to tailor their DLC program. So, if we ask for more tracks, they can focus on doing just that instead of designing hundreds of butt-patches no one wants.
It’s only been a year since Sega launched Yakuza 3 in the West, so it’s no surprise that Yakuza 4 feels very familiar. Do we really need this sequel? Read on to find out…
PlayStation Move Heroes: the title is clear and unambigious, most likely targeting poor old grandparents out shopping for their grandchildren. Little Billy got Move for his birthday and he needs a game for it. They …
Development studio Zoë Mode originally released Chime early last year, but unfortunately the game didn’t ever make its way to the PS3. Don’t worry though, because the PlayStation Network is now the exclusive home of the definitive version of the game, entitled Chime Super Deluxe – yes, good things truly do come to those who wait. Featuring extra levels, updated visuals, and a new multiplayer component, there’s never been a better time to try this game out.
Swarm is the latest game from Canadian developer Hothead Games, and is available now on PSN. The team is also responsible for the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness and DeathSpank games, all of which have been well received due to their outrageous humour, awesome presentation and fun gameplay; so can Swarm match their quality?
BE STRONG. BE FAST. BE INVISIBLE. BE THE WEAPON”. That’s EA’s slogan for Crysis 2, to prepare us for this suped-up, sci-fi first-person shooter. It wouldn’t sound out of place in an eighties action flick, but, then again, neither would Crysis 2.
We’re not talking about its graphics, because they’re splendid and would certainly look completely out of place; we’re referring to its unashamedly macho, action spirit. Crysis 2 belongs in an era which celebrates the overpowered guy, the guy who can single-handedly take down an army in the middle of New York without shedding a sentimental tear.
Released a few weeks ago on the PlayStation Network, StarDrone was developed by Beatshapers, a Ukrainian studio based in Kiev. Although this is their first full game release, the team are no strangers to the PSN, having released a number of innovative and original PlayStation minis titles on the PlayStation Store; but how does their latest title fair?
Many times we see games blending different genres together to create something new and exciting. Sometimes it works. Sometimes it doesn’t. Slam Bolt Scrappers, developed by independent studio Fire Hose Games, mashes what can only be described as Tetris meets Tower Defense into a chaotic free-for-all battle to be king.
Is this action puzzler fit to wear the crown, or is it destined to be thrown into the scrap heap?
Story and concept came first for Homefront – they are the things THQ are pushing – so it’s only right that we tackle the singleplayer campaign first before moving on to the multiplayer, Homefront’s real trump card.
Third party peripherals generally fall into one of two categories; they’re either cheap renditions that pale in comparison to their first party counterparts or high quality pieces that may cost a bit more but are worth every penny. The Mad Catz Marvel vs. Capcom 3: Fate of Two Worlds – Arcade FightStick Tournament Edition happens to be one of the latter.
Dragon Age: Origins was released in November 2009 to great critical reviews, and quickly gained an almost fanatic cult following, due to its engaging story, range of interesting characters, and ridiculous amount of choice afforded to the player. However, despite its mostly positive reception, the title also had its fair share of flaws, so the question is, has BioWare successfully rectified these issues with Dragon Age II, or exacerbated them?
After the success of PixelJunk Shooter, Q-Games have tried to recreate it with a direct-sequel. Now we finally have our hands on PixelJunk Shooter 2, but does it continue what the original game started?