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With the release of Heavy Rain this week, I thought I’d revisit some of the most innovative games that have graced the PlayStation 3 in the last few years.
Nowadays, it feels like every other game is a direct copy of Call of Duty or Grand Theft Auto, so it’s refreshing when a game pushes the boundaries and pioneers something which is genuinely new.
Welcome to MAG Monday week 3. It’s a good time to be involved with MAG’s online community, as after only five days on sale the game managed to come in thirteenth in the all formats chart.
Do good sales equal a good experience? As always, Team Attitude is here with our thoughts.
Pick up any video game these days and the likelihood that the main character is a white male is pretty high. With February being Black History Month, we’re taking a look at the depiction and evolution of African Americans in video games.
Where did the origins of African American characters in video games begin? Is their depiction considered stereotypical or even racist? All these questions and more will be discussed.
Unforgiving. Tense. Subtle. Light Weight’s seminal one-on-one fighting classic Bushido Blade was many things.
What it wasn’t, however, was just another run of the mill beat ‘em up along the traditional lines of the Street Fighters and Tekkens of the brawling world.
It seems to be the case that the more powerful consoles are becoming, the rarer it is that we can just pick up and play a game. Instead, our time is being spent downloading and installing patches to rectify bugs which should have been resolved prior to release.
It begs the question: has the ability to release downloadable updates led to developers becoming more complacent than in previous generations regarding the bugs in their games?
Welcome to MAG Monday week 2. This is quite an important week for MAG, as people should now know whether or not this is the online game for them. So will the servers be empty? Or has MAG won our hearts – despite poor supply from retailers.
As always, Team Attitude are here to give our thoughts.
Though technically not coming from Japan at all (it was developed in Squaresoft’s California office), Parasite Eve is very much the quintessential Japanese game.
An RPG with lush cinematics and quirky random battles, Squaresoft’s modern day tale of transformation and deceit ticks a lot of boxes when compared to similar games that surfaced in the late 90s.
I’m normally not a big fan of online multiplayer, but after reading our awesome MAG Monday feature, I was encouraged to give MAG a shot. However, just getting hold of a copy proved to be a bit of a mission in itself, as it seems a lot of stores are currently out of stock.
As games are an interactive medium, they have the potential to offer a fluid ever-altering experience. However, developers have traditionally had difficulty bringing this type of thinking to fruition and as a result we have all grown up playing mostly linear games. Thankfully there are several pioneers within the gaming world who want to break games free from the shackles of linearity.
One approach which has proven popular is the inclusion of morality systems, giving the gamer the freedom to be as good or bad as they like with their decisions affecting the paths they will take.
In this feature we will discuss why morality systems are used and consider what role they will play in the future.
Ever wanted a game, but weren’t sure which edition to get? Then PS3 Attitude is here to help, in a new occasional feature known as Special Edition Unboxed!
With special editions of games becoming increasingly more common, you’ll be forgiven for feeling a little overwhelmed by the sheer amount of choice gamers are subjected to these days. Exactly what you get in the box can sometimes be a little unclear, so the purpose of this new feature is not only to let you know what you get for your money, but also to give our impressions, and ultimately decide whether it’s worth getting over the standard edition.
To kick off this new feature, we’re going to hell with the Death Edition of the awesome Dante’s Inferno.
A couple of days ago, I gave three examples of how NOT to do DLC, so for the sake of karma I thought I would also give three examples of how to do DLC. Thankfully, I found that there were a lot more games to choose from for this article than the last one, which at least proves that most developers and publishers do appreciate their fans.
Welcome to the inaugural edition of ‘MAG Monday’. Team Attitude are big fans of Zipper Interactive’s latest game – MAG. However, there are a suspicious amount of very similar reviews out there which always seem to end up with a 70% mark at the end. Can an ever evolving online game be reviewed after just a few hours? We think not.
DolphGB, Brodiesan and Folken24 will each be making weekly reports from the battlefield – comparing likes, dislikes and anything humorous that may have occurred. This will hopefully give you a flavour of what the game is all about.
Welcome back to another Homerun! This is the place for news and views on the latest content to arrive in PlayStation Home.
We’ll start with North America this week.
Whether we like it or not, downloadable content is now a major part of the videogame industry, and it won’t be going away any time soon. Of course, PC games have had add-ons and expansions for years, but it’s only in the current generation that developers have seriously been able to bring DLC to consoles.
I’m normally completely in favour of some extra content for my favourite games, even if I have to pay for it, but occasionally I can’t help but feel slightly conned after I’ve made a purchase. Three examples would be the games listed below; I’m a big fan of all of them, but regrettably they are also all examples of how NOT to do DLC.
Regular news followers will have read the recent story in which two national newspapers – The Times and METRO – went to press with the headline “Video gaming leads to surge in rickets”.
What followed were vast amounts of column inches of what I consider to be absolute spin as once again the video games industry was demonised, whilst the actual message that should have pervaded was ignored.
Having diligently hoovered my original PS every month since the day one purchase, I think that there was dust in places that there really ought not to have been. The fan would kick in even after being on for 10 minutes and the heat coming from my original 60Gb PS3 was a concern to say the least.
So I decided to go for the fat-to-slim upgrade. Turns out there a few things I should have known…
Every major fighting game released this generation has an online feature with the exception of Virtua Fighter 5 on the PS3. Two player battles are pretty much guaranteed and that’s really all you get. Even if a game has multiple modes to play, they won’t be online enabled.
With the recent resurgence of the fighting game genre, one would think that an online training mode would have been done by now.
It’s Thursday and another Homerun: For news and views on the latest content to land inside PlayStation Home.
After the abysmal update for Europe last week, we’ll start with them this time and see if it’s any better.
Music can make or break a game. The recent Codemasters game, FUEL, was met with disappointment. Even though the game had a record-breaking number of square miles to explore, the soundtrack was one of the main factors in it’s lacklustre reception.
Compared to games like Ratchet and Clank, Killzone 2 and the Uncharted series though, its no wonder that people have a higher expectation of music in video games today.