Articles tagged with: industry
Sony has teased through various social networks that the future of the PlayStation brand will be revealed on February 20 at 6pm EST. Will this be the announcement of the PS4?
You have probably seen Simplygon in action at some point, not that you would have noticed.
Simplygon is a powerful 3D-optimisation tool, designed by the Swedish-based company Donya Labs AB to make high-detail games run smoothly. It has been used for major PS3 games such as Resident Evil: Raccoon City and Dark Souls, and it has even been used by Blizzard.
Studio Liverpool, one of the world’s oldest game developers, is closing its doors after 28 years in the business.
Sony has cancelled all of its projects and staff will be relocated to other studios within the company.
The move has been made by Sony to focus investment on other studios, ensuring resources are available to create “high quality, innovative and commercially viable projects”.
An overperforming Ghost Recon: Future Soldier has helped Ubisoft to post improved sales figures for the last fiscal quarter, which ended on 30 June.
Sales during the quarter came in at €131m, up 27.2% compared with the €103m recorded for the same period last year.
The first six months of the year are always quiet due to publishers holding back their big guns to catch the Christmas bonanza. However, at this stage of the generation, doubts begin to creep into our minds and we find ourselves closely monitoring the games industry, furiously checking for a pulse.
Seth Killian, the former Capcom community manager and fighting game adviser, has joined Sony Santa Monica Studio as lead game designer. In his new role, Killian will work on design with Sony’s outside studios, which includes Giant Sparrow, Fun Bits Interactive, thatgamecompany, SuperBot and Queasy.
Sony today announced that it entered an agreement on 30 June to acquire Gaikai. Sony, who is forking out approximately $380m for the company, is planning to use its cloud-streaming technology establish its own cloud gaming service.
Sony today announced that 1.8m PS Vitas have been shifted worldwide since launch, up 600k from the 1.2m figure the company posted in late February.
Sony is predicting combined Vita and PSP sales of 16m by the end of this current financial year with Vita expected to make up 10m of that figure, so clearly sales are below what was expectation.
The new management team at Sony led by president and CEO Kaz Harai today unveiled new strategies to get the company back in profit. The realignment strategy, dubbed “One Sony”, will see more focus being placed on the core business areas of Digital Imaging, Game and Mobile. The move comes after projected losses for the 2011 fiscal year were revised to $6.4 billion.
George Osborne’s 2012 budget didn’t please everyone. It was even described as “cynical, deluded and regressive” by one political commentator. But you can’t please all of the people all of the time. Can you? Osborne may be consoling himself with that sentiment at the moment.
Osborne did please some of the people, though. Those people are the good folk working in the UK games industry. After snatching away their tax breaks in his first budget, he’s decided that they are necessary and good for the country.
The failure of the Channel Islands to win their judicial review against Low Value Consignment Relief (LVCR) is a major blow for many online retailers, including popular videogame retailers such as HMV, Amazon and Play.com.
These companies have benefited enormously from LVCR, which has allowed them to sell products under £15 VAT-free. In fact, it is estimated that the loophole is costing the exchequer a whopping £130m each year in lost VAT. That’s a lot, but it isn’t just the public coffers that are emptier.
Sony has named current Executive Deputy President Kazuo Hirai as the next President and CEO of the company, taking over the position from Howard Stringer.
It seems like every week MonkeyPaw Games is bringing a quirky Japanese wonder to the West. So far we have received straightforward ports of Japanese PSOne games — with language barriers and kids on magic hoovers intact — but the company stepped up to a new level this week with the release of BurgerTime World Tour, a complete reinvention of the 1982 meat-themed arcade game.
Licensing problems. Throughout the nineties, we complained when Japanese titles never made it to stores near us despite taking the Fear East by storm. It got a bit better in the noughties, as our hobby grew in popularity, but the issue never completely disappeared.
Game Group today announced a partnership with SCEE to release PS3 titles, DLC and subscriptions to the PSN in the company’s Game and Gamestation stores.
Yesterday Sony Online Entertainment confirmed the rumors that it would be shutting down some of its studios and cancelling its upcoming MMO The Agency in an effort to “reduce costs and streamline its global workforce.”
The games industry is full of interesting people with fascinating stories, right? We hear it so often that it becomes a cliché, but here we have a story that demands attention. It is the story of John Beech, a level designer on Media Molecule’s LittleBigPlanet 2, whose path into the industry was a little different from most.
Keiji Inafune is stepping down from his job at Capcom, where he holds the position of Head of R&D Management Group and Consumer Games R&D Division and Contents Management Division. His departure will mark the end of an era that began in 1987, when Capcom hired the 22 year-old as an illustrator.
Sony has posted a ¥6.9 billion ($85.5m / £53.7m) operating profit for their Networked Product and Services division (which includes all PlayStation products) for the second quarter of the financial year, a significant improvement on the ¥59 billion ($731m / £458m) loss for the same period last year.