Articles tagged with: industry
It has been a long time since our last PS3-related April Fools Roundup – a year to be precise!
Back then we brought your attention to a console version of World of Warcraft, motorbikes in GT5: Prologue and a $150 PS3 that has no Blu-ray drive.
What foolishness did we uncover today?
Thanks to a heads-up from our friends at Talk PlayStation, details are emerging regarding a new PS3 bound RPG from tri-Ace.
Clicking on this patent link will ultimately redirect you to tri-Ace’s homepage and the announcement that a new RPG is coming, and a countdown.
What do the makers of Star Ocean and other much loved RPGs have planned? Luckily, someone around here speaks Japanese.
In the April 2009 edition of Revolution Magazine, a publication dedicated to delivering the latest news and coverage within the online marketing sector, Kunal Dutta explores Atari’s rebirth and their vision for online gaming.
With Atari having recently sold off their distribution arm, the former goliath behind the likes of Pong, Space Invaders and Asteroids are moving quickly towards a fully online business model.
Sony bashing across the net surged back to its usual level of noise and enmity with the news last week that, since October, Sony have been asking publishers to foot the bill of consumers downloading their content from the PSN.
It looks like Sony aren’t as crazy as we thought they were (ed: isn’t that usually the case?) with the company’s announcement of their new “Pub Fund”.
How does it work? Well, take your budget for that new digitally distributed game you’ve been so diligently working on. If you decide to release it only on the PSN, Sony will match it.
What do you do after you’ve just walked off with a lifetime achievement award and are about to deliver the GDC key-note speech?
Whatever the hell you goddamn please it seems as word has reached us today via Eurogamer that Foxhound commander-in-chief Hideo Kojima will not be divulging what his new game is at this year’s GDC.
It was red carpet and beard combing time over at San Francisco last night as the luminaries of the gaming industry gathered together to slap their peers on the back and tell each other: “Your game rocked! No, YOUR game rocked!”
The fact is: a lot of games rocked last year so this was always going to be a tight contest.
Big news for Home fans coming out of the GDC today as Jack Buser, US Home Director, has revealed that, from here on in, expect to see no less than three promotional spaces appear in Home each month.
Despite some “console” footage of CryENGINE 3 appearing along side the recent announcement that Crytek’s next engine will feature on more than just the PC, we weren’t sure just which console was on show when admiring the impressive tech demo.
Lucky for us, new footage with scenes clearly marked with which console is running has surfaced over at Gamersyde.
Sony raised quite a few eyebrows when they announced that they had made it difficult to develop for the PS3 “on purpose.”
That’s not to say Sony are making developers code in the dark, drunk and upside down or anything, with more information emerging that, not only is it getting easier to create PS3 games, but it’s also now getting cheaper.
Why is it that quite often some of the best news comes in the form of replies buried in PlayStation Blog posts?
One interesting comment today came from CydoniaX, who is part of the North American Home team.
Crytek, creators of the Far Cry and Crysis games, have released a teaser trailer for their upcoming cryENGINE 3 multiplatform game engine.
We all know how beautifully Crysis looked on the PC (at least those capable of running the game at its full potential) so to see the engine for the first time on consoles is quite exciting.
Behemoth, known from the exquisite Alien Hominid and Castle Crashers, decided to let the world know about their most recent creation that is currently under development, by releasing a new gameplay trailer.
Crytek have announced their new engine CryENGINE 3 and it’s coming to the PS3.
Scheduled to make its debut at the GDC in San Francisco this month, how will the German company’s new super engine impact the FPS genre in the console domain?
Is Killzone 2′s reign as King of the Console FPS to be short-lived?
Neil Alphonso, the lead designer for Killzone 2 has decided to leave Guerilla Games and will continue with Splash Damage.
Titles on Alphonso’s resume include Duke Nukem Forever and Splinter Cell in addition to the biggest game to hit the PlayStation 3. Paul Wedgwood, owner of Splash Damage, is extremely thrilled about Alphonso joining the company…
In an interview at Gamesindustry.biz, general manager of EA Redwood Shores Glen Schofield, more or less confirmed the existence of Dead Space 2. More specifically, he stated…
Sony have announced a number of upper-management changes today that include Sir Howard Stringer taking over as President of the company.
In addition, Sony have announced two new business groups, one of which sees the gaming division merge with the Vaio PC division. This new group is to be headed up by Kaz Hirai, whilst the second group will look after consumer electronics such as TVs and cameras.
GamesAid, the video game industry charity and the organisation we support at PS3 Attitude, announced a milestone today.
Since October 2008 they have raised a staggering £125,000 for children and young people in need, and for that we take our hats off to them.
Sony, seemingly overcome by a sudden paroxysm of numerical fixation, have decided to release a veritable number-storm of details outlining just where the PlayStation brand is at the moment in terms of penetration and performance including the revelation that there are now 20 million PSN accounts out in the wild.
If numbers are your bag, check this article for Sony’s State of the PlayStation address.
The headline could have easily read “Resident Evil 5 – The Visa Card” as well as “Bionic commando – The Visa Card”, you can choose from any of these major franchises if you decide to sign up for the first ever Capcom Unity Prepaid VISA Card.
Capcom is the first video game company to offer a co-branded Visa rewards card program specifically designed for gamers. ‘Did they just say rewards?’ Yes they did, read on for the juicy bits.













