Articles tagged with: industry
PS3 Attitude takes a look into 2009 and documents all 123 known games scheduled to be released during the year. Though 2008 was a stellar year it is definitely safe to say that 2009 is looking even brighter for Sony’s console.
Free Radical Design, creators of the Timesplitters franchise and the much (and unfairly) maligned Haze announce today that, after a fruitless search for a new investor, they will be closing their doors for good.
Namco and Sony announced that Keita Takahasi’s latest creation is scheduled to visit Europe in the first months of 2009. Takahasi’s previous work – he’s the creator of the Katamari series – gives us hope that Noby Noby Boy will be an excellent addition to the PSN games list.
I’m sure you’re all familiar with Relentless Software. They are the creators of the social quiz Buzz! series. Browsing their website, you’ll find something quite interesting in their games section. Aside from the multitude of …
Times are hard for everyone these day, including big name companies such as Sony. World economies are slipping and, as a result, Sony has initiated a plan that will hope to save them more than …
The feeling of ‘deja vu’ is in the air, since this is the fourth consecutive week Call of Duty: World at War remains in the top of the charts.
Activision has hit the jackpot with their “one CoD per year” tactic. The next Call of Duty Modern Warfare title is due to visit us in Fall 2009.
Here at PS3 Attitude towers we are ok with that “Fifalization” of the franchise, as far as they keep producing innovative quality games.
But let’s see Chart Track’s UK Charts for week ending 6 December 2008…
Blitz Games CEO Andrew Oliver spoke at the recent 3D Entertainment Summit in LA about some super-funky new technological advances the company have been squirreling away on for the past few years.The end goal is to have true stereoscopic gaming a real possibility on the home consoles.
Basically, this means that we could be on the verge of proper 3D gaming; think explosions that not only surround you in an audio sense, but also in a visual sense. “Like what?” I hear you ask…
Today it has been announced that THQ, SEGA, Eidos and Midway have all signed exclusive in-game advertising deals with major advertising company, DoubleFusion.
This means that we can all expect to see some high profile product placement and promotions in a number of upcoming titles from the aforementioned publishers.
Does this also mean that we are likely to see Conan wearing ‘Nike Air’ CrushBoots? Or could we see Sonic drinking Mountain Dew?
We look into the phenomenon of DLC. How long will certain DLC remain exclusive on other platforms? And will you still care when it comes time for the PS3′s turn?
Creator of Twisted Metal and God of War talks about his new game’s possible appearance. Also, what does a creative guy like David Jaffe play and watch? Metal Gear Solid and Japanese movies of course.
Insomniac Games were always attached to Sony. In case you were living under a rock during the 90′s, Insomniac didn’t began developing games yesterday. They are the masterminds behindSpyro and the less known Disruptor.
So, a few days ago Insomniac’s CEO Ted Price sat down with Gamasutra to have a talk. In this 6 page interview, Ted was asked to comment the company’s relationship with Sony. We all know that Insomniac is an merely independent studio, so is there anything stopping them from developing and multi-platform title?
It’s been a great week for learning about Artificial Intelligence and the many aspects that go into it thanks to our friends at Three Speech. So far we have discussed Autonomy, Perception, Appearance and Deception, and Navigation. The last and final topic of the week is Unpredictability and it’s many uses in Intelligent Design. You might be wondering, how can you program instructions to make an NPC be spontaneous and not follow an obvious path? Well read on to find the answer.
Continuing with Three Speech’s 5 part series on Intelligent Design, we take a look at Navigation in today’s discussion. The word of the day is pathfinding aka getting from point A to point B and how it relates to the world of Artificial Intelligence. Why do NPC’s need to be aware of their surroundings and how do they select the best possible route? Continue reading for the answer.
Programming great AI isn’t the only aspect of intelligent design. Through visuals and audio, programmers must be able to make enemies appear intelligent to provide a better gaming experience to you, the player. Let’s see what Three Speech and Alex Champandard, Remco Straatman, Louis Gascoigne, and Owen O’Brien have to say on the subject matter.
Part 2 of Three Speech’s 5 part discussions on Intelligent Design and AI is live and this time, it discusses perception in the world of gaming, how NPC’s are able to sense the player through sight, sound, smell, etc. Included in today’s round-table are Jean-Christophe Capdevila from Alone in the Dark, Dominic Guay from Far Cry 2, Remco Straatman from Killzone 2, and Alex Champandard of http://aigamedev.com. What is needed in order order to produce an interactive NPC capable of sensing it’s surroundings? Read on to find out.
Our good friends over at Three Speech have discussed the future of Intelligent Design and AI in gaming with part 1 of a 5 part series. The topic of today’s discussion is Autonomy. What exactly is …
The PS3 is more than just a gaming machine, it’s an entire media hub. The fellows over at MediaMall Technologies have enabled PS3 owners to access the best videos of the internet through a nifty download called PlayOn. Users are able to access YouTube, CNN, ESPN, CBS, Nexflix, and the ever popular Hulu; all directly from the XMB.
Continuing my series on girl gamers, I recently had the privilege of interviewing Violet Berlin.
For those of you who don’t know Violet is something of an icon for girl gamers of my age. She was one of the first girls in the public eye to make gaming acceptable for females, and has made a career of presenting gaming television programmes such as GamePad.













