Articles tagged with: PixelJunk
Originally imagined as a visualizer, a living extension of the PixelJunk Eden world, this product was considered too passive for public consumption. That was until January last year when Q-Games got hold of the PS Move controller. They put the device through its paces and came across sorts of creative ideas. Thus beginning the evolution process from a simple visualizer into the game we now know as PixelJunk 4am.
What was once PixelJunk Lifelike is now PixelJunk 4am. The upcoming downloadable title from Q-Games, makers of, well the PixelJunk series has flipped the script on us at the Tokyo Games Show.
Q-Games president Dylan Cuthbert (@dylancuthbert) would like to explain.
Tomorrow sees the end of our ’20 Days of PSN’ feature. Tune in then to discover the best PSN game, but today we can reveal the next best thing. It’s the marvellous PixelJunk Shooter from Q-Games. Read on to find out what makes PixelJunk Shooter worthy of such a lofty position.
Of all the game genres to have benefited from the advent of downloadable titles on the PS3, tower defense games have experienced the greatest growth in the digital realm.
Any and all discussions concerning the tower defense experience on the PSN begin and end with Q-Game’s visually tranquil yet subtly complex, PixelJunk Monsters (PJM).
The PlayStation Network has come a very long way in the last five years.
Believe it or not, there was a time when merely a handful of games were available on the PlayStation Store, and only a fraction of those were actually worth playing. However, nowadays, Sony’s online service is full to bursting with quality titles that have no doubt had your virtual wallet begging for mercy on more than one occasion.
Q-Games, the development studio behind the PixelJunk series, has announced its latest venture, PixelJunk SideScroller.
After the success of PixelJunk Shooter, Q-Games have tried to recreate it with a direct-sequel. Now we finally have our hands on PixelJunk Shooter 2, but does it continue what the original game started?
Believe it or not, the PlayStation 3 was released nearly four years ago, and since then the console has been graced with hundreds of great titles. Therefore, we at PS3 Attitude thought we’d take some time to pay tribute to the people who create the games that make our mundane lives just that little bit more entertaining: the developers.
Over the next few weeks we’ll be revealing our one hundred favourite developers, and believe us when we say that there are some incredibly talented teams included. We’ve now revealed sixty developers in our mammoth list, and today we’re revealing ten more.
We’ve already known that a sequel to PixelJunk Shooter was already in the works but now we know that things are running smoothly for PixelJunk Shooter 2. We even have a few concept pieces to show you!
Forget about peripherals, the most exciting developments in gaming will come through digital distribution. This is the view of DavidJaffe, the mastermind behind the God of War franchise.
PS3 Attitude can’t get enough of PixelJunk Shooter, so we’re delighted Q-Games have a sequel planned. Q-Games producer Dylan Cuthbert, told G4TV that the team still has a ton of ideas on the drawing board that must be explored before they can move on to new games.
Welcome back to another Homerun! This is the place for news and views on the latest content to arrive in PlayStation Home.
We’ll start with North America this week.
Responding to calls for a Trophy update to Q-Games’ first PixelJunk game, Racers, on the official PixelJunk forums, producer and friend-of-the-show, Dylan Cuthbert has responded that it’s definitely something they “should think about.”
PixelJunk fans unite! On December 10th you will finally be able to play the latest game in the series, PixelJunk Shooter. There’s only one more day left and to help with the agonizing wait, there’s a brand new trailer to watch that’s full of win.
PixelJunk titles have become synonymous with ‘quality and eccentricity’.
This time your mission is to fly a spacecraft into a series of challenging cave and canyons blasting enemies and solving puzzles along the way. Armed to the teeth with lasers and missiles, you can also find ways to use the indigenous lava and water to your destructive purpose.
The question on all our lips; is this the best PixelJunk game yet?
The highly anticipated PixelJunk Shooter will be released across North America and Europe on December 10th.
To celebrate the launch, fans can join together and share their excitement on the new PixelJunk forums or check out the official Shooter website filled with details, screenshots and tips.
The team have saved the mother of all announcements for last though. The PixelJunk Shooter Mother Ship Hanger Deck will be accessible from the comfort of Home this month as well.
Never ones to shy away from new technology, or probably because we’re suckers for trying new things and watching as they combust around our ears in the process, today marked the inaugural PS3 Attitude Twitter interview.
Or “Twitterview” – if you’re down with that whole brevity thing.
The subject of our maiden experiment in social tomfoolery was one Dylan Cuthbert, producer extraordinaire of Kyoto based Q-Games and all round great guy for signing up to be our guinea pig.
Dylan Cuthbert first came to this writer’s attention back before the PlayStation 3 was even an electrical impulse in the mind of Ken Katuragi.
Dropping out of school at 16 years of age to join Jez San’s Argonaut Software, he became one of the leading lights behind 3D gaming as we know it today. After spells with Nintendo and Sony, Dylan went on to found his own company – Q-Games – which has had success in 2D gaming, rather than the three dimensions Dylan made his name with.
On Tuesday this week, Dylan will speak to PS3 Attitude in our first ever live Twitter interview…
Welcome to this week’s Homerun that will cover the new PlayStation Home content updates including what we think of them.
Last week we saw the release of a new update, version 1.3, and it has been well received by gamers. This week we see content that complements the patch.