PS3 Attitude

PlayStation 3 news, views, reviews and interviews from PS3 Attitude - a daily news site with bite! 100% philanthropic website - all revenues derived are donated to charity...

PS3 Attitude

Wednesday, 22 October 2008

PixelJunk Monsters Patch Will Be Trophy-tastic [UPDATE]

UPDATE: PlayStation.Blog has additional information for us all:
  • The patch will release October 23rd for Japan and October 30th for Europe and North America.
  • You can use any combination of difficulty settings to complete your game. Sweet!
  • XMB Custom soundtrack support.
  • Trophies will work differently. Instead of re-playing your entire game, specific trophy challenges must be met on maps with set rules.
  • Jeff Rubenstein interviews Dylan Cuthbert about the upcoming patch. Must see.

We have heard that a patch for Monsters was coming our way. Now with the patch (finally) getting closer to a Japanese release, some info has trickled down our way.

This fantastic patch will add Trophy support and YouTube recording (just like younger sibling Eden), easy and hard difficulty levels (wasn't the game already hard?), and re-balances the strength and range of some towers.

I have yet to pick up the expansion pack Encore, namely because my tribe gets slaughtered by cutesy monsters. Needless to say, the new easy mode is highly welcome (and in my case, sorely needed).

Although Eden has all my PixelJunk attention at the moment, Monsters has made a major blip on my radar. I can only hope that the red headed PixelJunk step child (a.k.a. Racers) gets some attention too.

Source [PS3 Fanboy, Game Watch]

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Star Wars MMO could be console bound - Warhammer too

Now that BioWare's worst kept secret is officially out of the bag, attention has turned to which platforms the new Star Wars MMO will be gracing. EA's Frank Gibeau has spoken to revealing that there is serious consideration being given for credit-farmers and space-raiders to get their Jedi Mind Trick fix on a non-PC platform, stating: "We're definitely looking at the opportunity to bring the MMO experience to console, without question."

With SOE's John Smedley recently coming out declaring Sony's plans to actively venture into the lucrative MMO market it would be no surprise if Star Wars: The Old Republic gets earmarked for padawan training on the PS3. What's also interesting to note however is that recent new fish to the MMO arena, Warhammer Online, is also quoted as being up for a possible console helping with the nebulous comment from Gibeau of "They're both under consideration" piquing further interest.

Considering EA are publishing both BioWare's and Mythic's MMOs this would make financial sense so it's exciting times for us console wranglers with a popular genre, traditionally unavailable due to the very nature of the game mechanics, now (highly likely) entering the console fray.

Image Source:

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An Unreal Tournament 3 expansion is in the makings

Mark Rein - Vice President of Epic Games- told Eurogamer that the team is working on an "epic" (see what I did there?!?) expansion for Unreal Tournament 3.

He also stated that Midway still remains the title's publisher -despite the rumours about financial issues-. More specifically he stated:

"In fact, we're working together on a major expansion to Unreal Tournament 3, that we expect will excite and grow our UT3 customer base which, incidentally, now numbers over a million units sold-through world-wide."

It may sound weird but the systems that the expansion will be available for were not announced. Our guess, all of them.

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Atari's line-up = Brilliant Stuff

Atari decided to let us know of their future releases, by making available the late 2008 - early 2009 Europe line-up. Many great games are included in that list.

We already know that the PS3 exclusive Naruto: Ultimate Ninja Storm is going to visit us soon. The same goes for Alone in the Dark: Inferno. For those who haven't been keeping up with the AITD case, Inferno is an upgraded version of Eden Games' Alone in the Dark.

But, let's quit beating around the bush and see what the mates at Atari have prepared for us.

November 2008
-Alone in the Dark: Inferno

November 7th 2008
-Naruto: Ultimate Ninja Storm

February 2009
-Eternal Sonata

2009 TBC
-Heroes Over Europe
-Afro Samurai

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Tuesday, 21 October 2008

MGS4 PS3 for sale on eBay; beauty or beast?

How about this for a mod?

The talented guys at Morpheon Mods have taken an original 60Gb PS3 (you know, the good one with all the extra ports, PS2 compatibility and card slots) and made it look like a minor work of art.

Not only have they fully branded the MGS4 one-off, but they managed to get it signed by both Hideo Kojima and Yumi Kikuchi.

In addition, they've modified a case and packed it with all sorts of related, hard-to-get-hold-of goodies.

As you know, we love charity at PS3 Attitude and it's good to see that 15% of the proceeds from the eBay auction for this MGS4 PS3 are going to Penny Arcade.

I better go an put another couple of tickets on for the Lotto, just in case...

So what do you think? Is this mod a beauty or a beast?

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Eternal Sonata to ship with exclusive PS3 characters and quests

Stephanie Fernandez from Namco Bandai has released some information at the PlayStation Blog about exclusive PS3 Eternal Sonata content. Since the game was announced for the PlayStation 3 we have known that there will be new story content to expand on the characters' backgrounds and motives.

It has been confirmed that there are also two new exclusive playable characters who have their own very useful and unique abilities. The development team has included some new quests, new dungeons and three new Chopin musical scores. There will be alternative costumes hidden around the game world and new items some of which are only usable by the new characters.

The game will be shipped with a extra dungeon which will only become available after the story has been completed once.

The additions look as if they will add a lot more depth to the game and will expand on an already good story. The game ships in America tomorrow, with a European release date down for early 2009.

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Monday, 20 October 2008

MotorStorm: Pacific Rift Demo: Impressions

Title: MotorStorm: Pacific Rift
Publisher: SCEA
Developer: Evolution Studios
Demo Release Date: October 16th (Non Qore)
Release Date of final game: October 28th (NA), November 7th (EU)
Size: 617 MB

Introduction: Following up on the flawed (but generally positively received) launch title "MotorStorm", Evolution Studios return to the racing genre with the inevitable sequel, MotorStorm: Pacific Rift. Once again, rather than discussing the virtues of the game itself, we focus on the demo; noting its specific qualities in an attempt to gauge whether or not it has served the collective purpose of not only driving interest in the final product, but being a self-contained unit to be enjoyed and deleted when finished.

Of course this demo is not necessarily something new, considering it was originally available for Qore subscribers back in September but us mere Outer Qore members however now get our chance to race around a tropical setting avoiding pit-falls and the hyper-competitive nature of our fellow racers.

Initial impressions: Of course you can't judge a demo without commenting on the quality of the final game its representing so let's just say that the MotorStorm 2 (easier that writing Pacific Rift all the time) gameplay presented is polished, fun and mighty purty. The graphics have received a noticeable upgrade with frame-rates and effects all appearing smoother and in greater detail respectively. Speaking of upgrades, this author also noticed some considerable tweaks to the bike handling with driving at lower speeds now no longer akin to almost getting trapped in a perpetual circle due to over sensitive controls. It's a small point but it's worth noting as it was a personal peeve from the first game.

From a gameplay perspective we get one track (Rain God Spires) which actually harks back to the original demo course with the twists, turns and dead-falls not a million miles away from how the Mesa track played. We get eight vehicles comprising of a bike, a monster truck, two buggys, two racing trucks and a couple of rally cars for good measure. Most importantly (for some), we get two-player split screen action; a mode long maligned as being painfully absent from the original game. Quite sizeable for a demo but, considering it's just one track, the balance is kept in check. It should be noted however that two laps is noticably short when it comes to actual race-time.

A final nod is given to the music selected for the demo as, once again, the developers have chosen some excellent pounding tracks to keep the adrenaline pulsing. With Pendulum's "Slam" featuring heavily in the first demo, I definitely noticed the heavy riffs of Ministry permeating this outing.

Who's Going To Like This: Fans of the first MotorStorm obviously but also those who enjoy fast-paced racing fun in a bite-sized format. In fact, fans of Burnout should also give it a whirl considering the crashes (to us at least) appear more cinematic in nature than before. Let us know if you agree with this assessment in the comments.

Interest Radar: The MotorStorm 2 demo excels where the Mercenaries 2 demo crashed and burned. There is just enough content here to pique your interest, it shows off the game's qualities without muddying the waters (pun intended) with superfluous game modes, vehicles or objectives and delivers with the "fun" element. Once again, size shouldn't be an issue, but it's nice to note that the moderate download shouldn't cause many people to wait for hours in order to check it out.

The MotorStorm: Pacific Rift demo is rated as a Category 4 storm, missing out on the ultimate classification of a Cat 5 on the Saffir-Simpson Hurricane Scale purely because the actual time presented per race is quite short and the track doesn't show off much of the often reported destructive environment factor. Considering a Category 4 will still pick up your house and relocate it to a different country, this demo is highly recommended.

Remember: demo impressions are based on the demo and not on the game. Great games have been known to have lousy demos, with the opposite also holding true.

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Dead Space's No Known Survivors Campaign Ends

And so No Known Survivors, EA's interactive marketing promotion for Dead Space, comes to an end. Encompassing two separate stories, interjected with a poignant interlude allowing us to reflect on one tale of misery before embarking on the next, the weekly updates have been fun and informative.

The cycle is now complete with "13"'s final chapter - "Primary Objective". Check out our previous posts if you're still catching up on the online "investigation" but, for those in the know, tub leader Gavin, set the task of "cleaning up" all knowledge of Ishimura's location and objective in last week's reveal, can now be seen in this denouement dutifully performing his responsibilities with the final murder.

Nothing to interact with this week and no aptitude test so we're assuming those of you who have already aced the previous mind-games should know soon enough whether a free copy of Dead Space will be on its way to your location.

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Mega Man 9 DLC: If You Didn't Die Enough Edition

Hitting the PSN Store for download this Thursday will be more downloadable content for Mega Man 9. This time around will be 3 extra modes:

  • Hard Mode – Dubbed Hero Mode in Japan, this mode enables you to play the entire game on an increased difficulty level with alternate enemy distribution and spawning points. Hard Mode is not compatible with Rankings or Challenges Modes.
  • Expert Mode – Dubbed Super Hero Mode Japan, this mode represents the apex of Mega Man 9 difficulty settings and is not for the novice Mega Man 9 player. This mode triples the level of difficulty from the default Mega Man 9 game. Expert Mode is not compatible with Rankings or Challenges Modes.
  • Special Time Attack Stage – This DLC gives you an additional stage for Time Attack Mode, complete with an all new level and Robot Master Boss, “Fake Man.” Similar in difficulty to the Wily Stages, players will have a fun time tackling this time sensitive competitive stage. Special Time Attack Stage is not compatible with Challenge Mode
So for those of you who think the game was too easy to begin with, then this content is for you. Me, I'm happy with its current difficulty.

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Resistance 2 beta; 14 minutes of gameplay? Done...

You didn't get into the Resistance 2 beta program?


Thank goodness for a site called Geeked:Up:Side who managed to capture 14 minutes of multi-player fury for our viewing pleasure. Enjoy!

[Source: Geeked:Up:Side]

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NOVASTRIKE Coming to Europe this Thursday

Good news for our European readers, NOVASTRIKE is coming to the PSN on Thursday. Our source tells us that it will be priced at €7.99 and will come with in game XMB music. Having played the US demo I'm looking forward to passing away lots of time on this.

I'm sure the PS3 Attitude writers will be pleased to hear that NOVASTRIKE will be launched with trophies, giving us yet another game to compete on.

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Friday, 17 October 2008

Holy Sackboy! LBP delayed due to Qur'an - UPDATE 2

Whilst the rest of the interwebs melted on the rumour that LittleBigPlanet's release in PAL regions had been delayed, as usual we held back until the official word arrived from SCEE.

And here's that official word:

During the review process prior to the release of LittleBigPlanet, it has been brought to our attention that one of the background music tracks licensed from a record label for use in the game contains two expressions that can be found in the Qur'an. We have taken immediate action to rectify this and we sincerely apologise for any offence that this may have caused.

We will confirm the new launch date shortly.
So there you have it.

Whilst this is clearly bad news for all us Sackboy-lovin' consumers (especially those who can't access the Beta any more), we're pretty sure the new release date will be 14th November - not too long to wait.

The only question that couldn't be answered was why this had to be recalled rather than 'locking out' that particular song via a mandatory patch.

UPDATE: Looks like the new release date will be 31st October, which is actually the originally planned UK release date in any case.

UPDATE 2: Sony announced today that LBP will arrive 'no later than the week beginning November 3rd in the UK and Europe', which means that the best case is still October 31st for the UK but worst case is November 7th. Either way, it's not too long to wait...

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More PS3 MMOs in development than currently announced

In an interview with Edge Online, Sony Online Entertainment president John Smedley has revealed some interesting plans that fans of gold-farming and raiding might be interested in.

Asked about SOE's plans to make all future MMOs available on both PC and the PS3, John declared that "[Sony] believe very strongly that the future of our MMOs will be taking the titles in development--and we have more in development than we have announced, I will say that--and doing them across PC and PlayStation 3."

Apart from these unannounced games, the SOE president confirms that PS3/PC joint-play in upcoming spy game The Agency is "pretty unlikely" though your core character can be played on either system.

With the theory that the PS3 may be better suited for the MMO genre than its closest rivals (guaranteed hard-drive, official USB keyboard and Mouse support - though this can also be obtained on a 360) and a (questionably) more mature user-base (traditionally the MMO demographic) we would like to ask: Would you play a PS3 based MMO in your living room? Are you looking forward to the likes of The Agency and/or DC Universe Online? Let us know in the comments.

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Resistance 2 Beta Now Live

Trying to unravel the complex intricacies of how to gain access to the Resistance 2 beta is like trying to decipher unified string theory drunk, hanging upside down - and in Swahili.

In an effort to elucidate the ongoing confusion we're happy to report something clear and concise regarding beta accessibility.

As of yesterday, the public beta in North America has begun. Greg Phillips over at the official PS blog gives us the full details but the main points are:
  • Admittance will be granted in two waves. Qore and GameStop pre-orderers will get in first. If you're still waiting for your key, please note: "[...] they’re being sent out as we speak. But there are *a lot to send*, so they may take several hours to get out there. More details from Insomniac games coming soon, here on the [PlayStation] blog."

  • People who apply via (which goes live later) get the nod sometime in the middle of next week.

  • This is also the time when we Europeans will hit the servers.

  • The beta will include competitive maps from three locations in the game with Orick, Chicago, and the Bay Area all featuring. Yes, some of these maps support 60 players online (check the blog for which).

  • Co-Op is included in the beta with "the co-op portion [...] focused on Orick".
The blog entry also has some more information regarding the new myresistance site with information ranging from leader-boards to customisation so be sure to check it out.

Oh, and Resistance 2 is now officially Gold. It will be released on the 4th and 28th of November in North America and Europe respectively.

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Thursday, 16 October 2008

PS Store is down - Oct 16 - UPDATED WITH ETA

News is reaching us that people eager to get their MotorStorm 2 demo fix on have come up against a bit of a snag. It appears the PlayStation Store is throwing a 80023017 error for some (or all?) of us*. Error code aficionados might recall that this code translates as "Store down for maintenance".

*Update: Patrick Seybold over at the official PS blog has confirmed that they have "temporarily taken down some functions of PlayStation Network - specifically access to the PlayStation Store". The downtime is also noted as being "unscheduled."

When asked for an ETA or why this unplanned outage has occurred, Jeff Rubenstein has responded to one of the comments by saying: "We’ll keep you posted right here. The Store Update will likely follow as soon as things are back to normal."

Don't fret too much as "Online gameplay will remain uninterrupted".

Update: NavySeal74, who is a member of the PlayStation community with apparent contact to the PSN team, has updated over at the EU PlayStation site that the store will not be back up until "the early hours of the morning". That's roughly a worse case scenario of six hours from now. We're looking forward to the "post mortem" of why this has happened so soon after the scheduled 5 hours of downtime already this week. Once again, speculation is building regarding the source of this unscheduled hiccup from Home to SOCOM. Considering it's just the Store that seems to be affected however (along with Registration functionality which may disrupt access to your betas - if you're in any) we really can't tell. Check back tomorrow for further updates. We'll also put a call out to SCEE to see if we can get any "official comment".

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TGS; Sony keynote wrap-up - speech videos

As usual there were a number of sites 'live-blogging' the TGS keynote speech from Sony. We didn't get a chance to do that this year, but since TGS finished we've been surprised at the lack of video coverage available.

So what better than featuring the entire keynote in four bite-able chunks courtesy of our friends at GameVideos?

Enjoy the keynote and tell us what you think of Sony's efforts in the comments...

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European PS Store update for 16th October

The update has arrived, although a little later than the usual '11:30 on a Thursday' routine.

So what were we waiting for?

Two good demos, some Eye of Judgement goodness, a new golf course and the usual Rock Band/videos/themes mix.

For all your trophy whores, remember the Eye of Judgement set 3 includes some shiny new hardware for you to get your hands on. And yes, I still refuse to spell it without an 'e' - I'm British don't you know.

Demos (all free)

Brothers In Arms: Hell's Highway
MotorStorm: Pacific Rift


Eye of Judgement - Biolith Rebellion set 3 (£6.99/€9.99)
Eye of Judgement - Biolith Rebellion set 2 & 3 (£10.49/€14.99)
Tiger Woods PGA Tour 09 - Firestone County Club (£4.99/€7.49)
Rock Band DLC (check below for track listing)

Videos (all free)

Far Cry 2 - "Bara Bara" trailer
Tom Clancy's Endwar - trailer
PAIN Amusement Park - trailer

Themes (all free)

Killzone 2

Rock Band track listing (£0.99/€1.49 each)

Don't go away Mad (Just go away) - Mötley Crüe
Dr.Feelgood - Mötley Crüe
Kickstart My Heart - Mötley Crüe
Rattlesnake Shake - Mötley Crüe
Same Ol' Situation (S.O.S.) - Mötley Crüe
She Goes Down - Mötley Crüe
Slice of Your Pie - Mötley Crüe
Sticky Sweet - Mötley Crüe
Time for Change - Mötley Crüe
Without You - Mötley Crüe

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Get your hands on Shaun White early...

Are you in the UK?

Are you free between 23rd and 26th October?

Do you want to play Shaun White Snowboarding before it is released in November?

If you answered yes to all three questions, then head over to Battersea Power Station the bizarrely entitled 'Freesports On 4; Freeze - sponsored by LG' event where Ubisoft are allowing visitors to get their hands on the Flying Tomato's first foray into the snowy world of video games 'boarding.

From what we've seen, and in the absence of any next-gen SSX title, this game could be the answer to our black run prayers.

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Call of Duty : World at War footage revealed

Let's face it: there appears to be some people a tad bit worried about the quality of the next Call of Duty game considering the franchise's perpetual ping-pong between development studios Infinity Ward and Treyarch. Despite statistical fact to prove otherwise, these factions espouse a certain theory that COD games pretty much follow the "Star Trek Model" (even numbered sequel titles good, odd numbered - not so good).

With our very own Commander-in-Chief DolphGB recently checking in on Treyarch's other holiday-season big hitter (Quantum of Solace), we're confident that the studio are going to knock one out of the park for Mr. Bond but what about Call of Duty's return to the killing fields of World War II?

Well, the salient point about Call of Duty: World at War (aka COD5) is that it is built using COD4's engine so those aforementioned fears should be automatically allayed. Naysayers still might claim that the new campaign is purely a re-skin of COD4 but we ask: even if this is true (considering how awesome COD4 is) would this necessarily be a bad thing?

C&VG has posted up some video footage captured during the COD:WAW beta with one such glimpse displayed here.

It does have that distinctive COD4 feel to it; albeit with the flavour of the Pacific setting. Let us know what you think about COD's latest venture in the comments.

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Wednesday, 15 October 2008

High Velocity Bowling: Online, Trophies, and More

Amidst the usual PSN Store update tomorrow, High Velocity Bowling will be getting a new makeover. Those lonely nights bowling alone are a thing of the past. This update will bring head-to-head online play along with voice chat and leaderboards. If that's not enough, 12 trophies are being added as well; 7 bronze, 4 silver, and 1 gold to be exact.

Still not enough? Custom soundtracks, more trick shot challenges, new ball bags, alley selection, and even more add-on content are being included in this massive update. The best news of all is that it's free. That's right, you won't be having to add funds to your online wallet for this one. Be sure to check out the PlayStation.Blog for all the details.

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Bioshock Launch Trailer Unveiled

CVG have posted up the launch trailer for the PS3 version of Bioshock which hits stores next week. We won't go into the mythos of the game at this stage as you should know what's happening in the sub-aquatic land of Rapture by now. If not however, you'll be happy to know that accompanying the trailer is a handy voice-over by an extremely hammed up Irish narrator that explains the whole concept of plasmids and ADAM. Think of it as a mini primer for the game.

Don't worry too much about spoilers as most of the (beautiful) footage on display here can be found on the recently released (mammoth) PSN demo.

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How To: PS3 FW 2.50 Brings DivX VOD

Firmware 2.50 is now out for your shiny big black box. Once downloaded, you can then view rented or bought DivX files on your PS3. You have to register the device using the code found in the System Settings submenu. Simply open DivX player on a PC, go to Tools > Device Manager and it will walk you through the steps needed to activate the PS3 playback device.

Once done, you get a downloadable file. Pop that onto a flash drive and play it from the Video section of your XMB and Robert's your mother's brother.

Easy as that!

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Tuesday, 14 October 2008

Will digital distribution kill 'exclusivity'?

Whilst our friends at TheSixthAxis and sites like CVG speculate on whether Kojima-san will announce MGS5 at TGS 2009 for 'multiple platforms', we're standing back from the rumours and are offering you a debate instead.

Konami have been quoted as saying that they are not confirming MGS5 for the Xbox 360, but they are (unsurprisingly) looking at how to maximise their revenue by seeing if they could offer the next MGS game up as a multi-platform title.

The constraint on the X360 release of even the current MGS title is, of course, their reliance on DVD as their storage standard. BluRay offers the kind of space you need for a title like MGS 4 and 5, whereas DVD simply doesn't cut it.

So why bring the game out on disc-based media at all? In fact why bring any game after, say, 2010 out on a disc? By then, super-high-speed broadband will be fully adopted and hard disks will be even cheaper.

The other day, I even saw a 'terabyte laptop' available for sale at less than £1,000.

With Sony having had the foresight to allow customer upgradeable HDD units (mine is currently running 250Gb, but it could easily be a 1Tb drive by 2010), broadband and cable getting faster all the time, and successful P2P distribution models already running, digital distribution seems like the way forward (much to the chagrin of retail outlets like GAME and HMV).

Which begs the ultimate question; who needs 'exclusives' when the current unique selling point of the PS3 - BluRay - becomes obsolete?

Of course, there is one thing we're not mentioning. What the unique selling points of the PS3 going forward might be.

By 2010 we would expect that developers will start to really get to grips with the hardware and push out titles that look, feel and play heaps better than any other console or platform.

If that happens maybe the 'platform exclusive' is here to stay. If not, we don't really see why publishers and developers would put all their eggs in one basket once you take the storage and distribution element out of the equation.

Agree? Disagree? Your thoughts in the comments please...

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Firmware 2.50 to support Flash (aahhh!) 9

Not content with the enhancements regarding trophies, headsets and screen-grabbing (amongst others) coming in the upcoming 2.50 firmware update? Well, if you're like us and like to jump on to PS3 Attitude in between frag-fests and burning laps to check news and views you may also be happy to hear that there is yet another small, but significant, tweak coming as part of the impending update.

Our friends over at ThreeSpeech have reported that, from firmware version 2.50 (coming tomorrow), Flash 9 content will be supported in the Internet Browser.

As a lot of game videos (and other media on the web but, seriously, who looks at that?) can be found having a Flash variant this means the PS3 browser takes another step forward in supporting more online content. Now, if only someone could tell me how to get rid of that persistent "Would you like to install the plugin?" message I'll never leave the sitting room again.

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PSN to be down tonight for five hours due to "maintenance"

Community Team Leader "Munster Bunster" (gotta love that name) over at the official PlayStation forums has announced that there will be essential maintenance performed on the PSN tonight at 8 p.m.* lasting for five (long) hours. As you obviously don't tune a car while it's moving, likewise, the PSN will be down during this time.

Speculation is rife regarding the reason behind the need for such a lengthy cessation of services. Might it be an upgrade to the servers for the upcoming onslaught that is LittleBigPlanet? Supporting requirements for firmware 2.50 and its new fancy headset settings? Or, dare we say it, laying some foundations for the mythical Home release?

Let us know what you think in the comments.

And yes, we're specifically not mentioning that this maintenance is on the same day as SOCOM's release for a lot of people. We're specifically not mentioning that.

*World Clock Manipulation being a speciality of mine this equates to a start time of 9 p.m. in Central Europe, 11 a.m. for you guys on the West Coast of the U.S., 2 p.m. for our East Coast buddies and even 12 p.m. in the awesomely sounding MOUNTAIN Standard Time.

Source: via Joystiq

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