Top 5 Tips To Prevent Your LBP Level From Being Ban-hammered
PS3 Attitude presents some tips on how to keep your level from being cast aside like yesterday’s garbage by the LBP admins. Apart from the obvious: “No levels with private parts please”, what other reasons are people running aground on due to the stringent review process?
Trophy Wars – Week 3 – Capitulation
Week 3 and can Danny_D complete the hat-trick? In a week that sees a grand total of 303 new trophies collected by the team you know there’s going to be movement in the table somewhere.
Dead Space DLC; PS3 is missing out – [UPDATE]
EA announced earlier today that the first batch of Dead Space DLC was on the way. The Xbox 360 would see their downloadable content this Thursday (13th November), whilst the PS3 would wait one extra week.
An extra week is no big deal when you’re getting a great deal of extra content to purchase, right?
Except it appears Sony’s black monolith isn’t getting the better part of the available downloads…
G4TV helps you get to grips with LittleBigPlanet
Sit back, relax, kick off your shoes/slippers/stilettoes and watch these four great tutorials. If you’re having any problems understanding how this device goes with that, G4TV will clear it up for you in a jiffy.
Tom Clancy’s EndWar; an RTS for the people?
When we had the chance to give EndWar a spin last month we were able to get hands-on with one small battle. Whilst that experience was good, how does the full game stack up?
Does the final fight match up to our pre-war taster?
Dead Space; Open?
Thatâ€™s the word that will become embedded in your consciousness when you’re done with Dead Space. That ironic hologram, asking you every single time you are about to open a door. It knows youâ€™re scared and itâ€™s using that fear of yours to its own advantage…
New Damnation Artwork Revealed
The Damnation website gets updated with five new delectable pieces of artwork of its twisted Americana-esque vertical world.
Artificial Intelligence in Gaming: Part 5 – Unpredictability
It’s been a great week for learning about Artificial Intelligence and the many aspects that go into it thanks to our friends at Three Speech. So far we have discussed Autonomy, Perception, Appearance and Deception, and Navigation. The last and final topic of the week is Unpredictability and it’s many uses in Intelligent Design. You might be wondering, how can you program instructions to make an NPC be spontaneous and not follow an obvious path? Well read on to find the answer.
Burnout Legendary Cars
Second Burnout DLC announcement hits and it’s a doozy. Flying cars – what more could you want?
Glorious MGS4 PS3 re-listed; interview with the makers
You may remember the amazing and beautiful MGS4 PS3 designed and built by Morpheon Mods. You may also remember that the resulting eBay auction, with 15% of the proceeds going to charity, ended in selling for an incredible $17k.
Unfortunately, the winning bidder has not paid up, so Morpheon are doing the whole shebang again. Interview and new eBay link after the jump…
Are You a Gaming Addict?
Gaming addicts are far less common than people think. Apparently you need to display a number of the following criteria in order to be considered a potential addict. Click through for the skinny on the signs and find out if you class as an addict.
North American PSN Store Update
A Metal Gear solid 4 demo, a Tomb Raider Underworld “Beneath The Surface” video and a Bayonetta trailer are worth noting. LittleBigPlanet addicts are rewarded with the promised Halloween and Spaceman costumes. Premium themes are back, watch out!
Artificial Intelligence in Gaming: Part 4 – Navigation
Continuing with Three Speech’s 5 part series on Intelligent Design, we take a look at Navigation in today’s discussion. The word of the day is pathfinding aka getting from point A to point B and how it relates to the world of Artificial Intelligence. Why do NPC’s need to be aware of their surroundings and how do they select the best possible route? Continue reading for the answer.
Try and See The OctoCamo Suit Contest Winners
The OctoCamo Suit contest winners are here! Click through to look at the lucky winners of a Limited-Edition PLAYSTATIONÂ®3 system Metal Gear SolidÂ® 4: Guns of the
European PSN Store update for Nov 6
Another thursday, another PSN update, another good one in my opinion actually. We get 2 demos Alone in the Dark and puzzling enough…Metal Gear Solid 4, seems a bit overdue.
No PSN games this week but …
Sega to release Megadrive classics on PS3
We at PS3 Attitude just received a press release from SEGA stating that they intend to release a collection of some of the greatest games from the SEGA Megadrive library. The collection will include a whopping 40 games, some of which are the true greats from the days of the Megadrive. The collection is due to be released in early 2009.
Capcom’s high expectations
Yesterday, we informed you about the release dates of Capcom’s upcoming titles. Today, we are here to let you know how confident the lads at Capcom are about their future releases. And why shouldn’t they be? Street Fighter IV has made us super duper anxious and so has – maybe even more – Resident Evil 5!
But, let’s see what Capcom thinks about their games. For starters, Street Fighter IV is expected to sell 1.7 million copies, with Bionic Commando following with 1.5 million copies. Resident Evil 5 is targeting…. Wait; WHAT?!? Bionic Commando to sell 1.5 million copies? Now, that’s positive thinking…