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We are not quite sure what to make of this update. We got Qore, NBA 2K10 Draft Combine (game and demo), Battle Tanks, Cool Boarders 3 for the PSone, Guitar Hero tracks (no EU love?) and whatever Europe got (see: not much more).
SCEA managed to get a handful of themes available, three of them of the dynamic persuasion. Better than Europe’s update, sure. But is it a good update? We can’t reach an agreement, so you tell us.
Speaking of themes, we hope those premium prices get dynamic too. $3.99? Come on! No wonder the zebras are taking over. While there’s no BZB! theme for NA (doesn’t that burn you?), NA gets away with PixelJunk, High Velocity Bowling and PAIN dynamic themes. How fitting that PAIN gets a premium theme, those prices hurt.
SEGA gave PS3 Attitude a preview of Alpha Protocol, their forthcoming ‘espionage RPG’, this morning at Gamescom in Cologne.
The first thing that impresses in this espionage RPG is the level of customisation, combined with a slick graphical style that screams of your favourite spy movies.
But what surprised us is the depth of the game and the amount of time you’ll need to find everything it offers.
The creators of Assassin’s Creed II have returned to the diary room to discuss the back-story of the stealth-fest and introduce three new factions as part of Ezio’s surrogate family.
Shunned by the very people who once supported and loved him in his old life, Ezio must now rely on the underbelly of Venice and cavort with thieves, courtesans and mercenaries if he is to achieve his ultimate goal and get vengeance.
The official Final Fantasy XIV English website has been updated with reams of new information regarding SquareEnix’s upcoming MMO.
Most importantly, we finally get an introduction to the game’s story. The new fantasy world, soon to be open to players to venture in, concerns benevolent Gods and Goddesses overlooking emerging tribes as they eke out an existence in the untamed lands of Eorzea. Sounds like a standard Final Fantasy set up to us.
Thrown into turmoil with the arrival of a more industrial and aggressive faction, the opposing clans band together to ultimately repel an attack that never comes.
What follows is an Age of Calm but also a surge of banditry due to a militarised nation now no longer needed to defend its cities and peoples. The perfect set up for adventuring.
After the phenomenal success of Final Fantasy VII in 1997, many Western gamers — now enthralled by this new found wonder of the Japanese RPG — found themselves wondering just what else Square (soon to be SquareEnix) had up their sleeves.
In response, Square released Xenogears on the PS1 in February of 1998.
Considered high-brow, deep and, to some degree, irreverent, a section of the gaming public were shocked that, instead of another tale of huge swords, friendship and personal sacrifice, they got a convoluted and abstract story that questions the existence of God, waxes on about philosophical doctrine and wonders aloud about man’s evolution.
To this day, Xenogears is held very dear in the hearts of its many fans, seen as a work of immense complexity and acute intelligence. When Famitsu rates a game #16 in a list of the greatest games of all time, you know you have something special on your hands.
There’s nothing quite like a rousing speech to get the blood pumping.
Usually delivered by a fat combat-shy leader just as you’re about go over the top, it’s also quite often the last thing you’ll hear …
Popping up over at the official US blog (we have to differentiate it now from its European cousin, how cool is that?) Kyle Vincent Tunison, Designer at Backbone Entertainment, has revealed that cult classic Military Madness (Nectaris in Japan) is on its way to the PS3.
Ingeniously, they’ve called it Military Madness: Nectaris.
Killzone – as you all no doubt know by now – is about to get the next round of DLC air-dropped in by the affable peeps over at Guerilla Games.
The 1.28 update is pretty much all about the upcoming map pack.
In fact, it is almost exclusively about the map pack. Note we say ‘almost’.
EA’s DICE are the well-loved creators of the (recently confirmed) Mirror’s Edge franchise. It is no secret that there are those of us in the team who simply love this title.
As a result, we have studied the team’s next title, Battlefield 1943, with a distinct sense of growing excitement.
Imagine, therefore, our delight when we discovered earlier today that the release date of the game is far sooner than we thought?
Trine is an unique game heading to the PSN later this year. With innovative physics-based gameplay, an intriguing story and melancholy soundtrack, there is a justified amount of interest in the game from many corners of the gaming world.
We recently had some time with the PC version of the game and came away impressed.
With the PSN being bolstered weekly with new, quirky and sometimes downright daft games, the question is whether Trine warrants a purchase, based on what we have seen so far?
The PlayStation 3 has been lacking in the traditional JRPG department since its infant days as a console. With the release of Cross Edge, we were hoping for a break though game featuring five top developers; Capcom, Nippon Ichi, Namco Bandai, Gust, and Idea Factory, after all, there is a certain excitement about controlling your own personal Prinny, Morrigan Aensland, Meu, and Aurica Nestmile army.
In reality, the game is like a complicated calculus equation. The road to the solution can be long and arduous, but upon arrival, there is a certain satisfaction. That, and the fact that there were probably hundreds of times we wanted to hurl our controller at the television screen and call it quitsâ€¦
Fuzzyeyes are working day and night [you’ll get the reference soon] to bring us the incredible steampunk adventure, Edge of Twilight. We have managed to get hold of the new trailer for your delectation, in which hero Lex gets choppy with the bad guys.
Considering SOCOM: Confrontation’s deployment to European territories has taken so long – over half a year in fact – it would not be unreasonable to assume at least some of the more egregious network and gameplay issues that have famously crippled the American version would finally now be solved.
Unfortunately, as fans of the SOCOM franchise, and with a responsibility to honestly appraise any title irrespective of brand recognition or past pedigree, we have the unhappy duty to report that, though it is improved to some degree, every snippet of bad press youâ€™ve heard about SOCOM:Confrontation is pretty much warranted.
Probably best known outside of Japan for their Disgaea games, Nippon Ichi Software (or NIS) are hard at work making the natural shift over to the HD era and embracing the PS3.
With the Disgaea, Darkstalkers and Ar Tonelico character mashup Cross Edge finally about to hit in NA and EU, Nippon Ichi have revealed they are also hard at work on two new titles, Trinity Universe and Last Rebellion.
Friend of the site (seriously, he likes us!) Jeff Rubenstein sat down with Zipper Interactive’s Lead Designer Andy Beaudoin and VP Michael Gutmann (actually, he stands next to Michael) and practically assaulted them with questions, both his own and some from the readers of the PS blog, about upcoming 256 MMO frag-fest MAG (or M.A.G. – depending on your orientation).
We take a look at The Creative Assembly’s Stormrise. An RTS with a unique control system, the Whip-Selectâ„¢, have the Australian developer unlocked the secrets of creating an RTS on a console that is intuitive, managable and responsive.
Or have they created one of the most frustrating, disappointing and ultimately poorest games in a long time?
Mention ‘survival horror’ and what is the first thing that comes to mind?
For most video game enthusiasts, that would be ‘Resident Evil’. The fifth installment, although technically the seventh in the main series, has garnered a lot of heat from issues of racism to the exclusion of ‘run-and-gun’ controls.
With the highly successful Resident Evil 4 bringing the series to a new level, can 5 live up to its predecessor whilst remaining fresh and new?
PS3 Attitude goes back to Middle Earth with a review of EA’s The Lord of the Rings: Conquest. How have things held up since Sauron tore it a new one? Not too good it seems. One Review to Rule Them All … etc. etc.
You never would have guessed it but Cuboid is quite addicting. There is great satisfaction when you move that block into position and hear the winning chime. Some of the more difficult puzzles, the later ones on Expert, can take upwards of twenty minutes each. Yikes! That’s what I call dedication. Of course, it’s going to be different for everyone but it definitely takes some thought and pre-planing if you want to get the best score.