The PS3 Attitude Interview; LocoRoco Cocoreccho's World No. 1
But we've not always been that complimentary about the follow up on the PS3. When SCEE told us it was an 'interactive screensaver', we winced. Screensaver or not, it turns out there's a reasonable amount of gameplay in a title that cost only £1.99, and there are world leaderboards to boot.
Not only is 'bunnyho' the world's number one at LocoRoco Cocoreccho, he happens to be from the UK as well - which makes us even happier at PS3 Attitude!
Recently, we spent a few moments with bunnyho finding out what it takes to be the leader.
PS3A: Thanks for spending time talking with us. What first drew you to LocoRoco Cocoreccho?
BH: I usually check the PlayStation Store every day. I saw the trailer via the store a week or two before the game was available and that was enough to convince me to downloaded it when the game came out. I'll be honest, I downloaded it at first glance with no hestitation simply because its LocoRoco!
PS3A: And what is your current high score?
BH: I am at 1,303,060 at the moment.
PS3A: LocoRoco Cocoreccho is a game that involves a number of different mechanics. We don't need to 'tip the land' anymore, but there is a lot of shaking the SixAxis in order to uncover all the LocoRocos and Mui-Muis. What tips and tricks can you offer to other players who want to score big?
BH: The answer to the bigger scores is to spend more time on the mini-games, especially the first and third ones. Interestingly, you can let the LocoRocos do pretty much whatever they want to do. You don't have to keep them all in one place - they're perfectly safe doing their own thing! In the first instance you need to find enough of them to unlock all the different areas so you can get to the third mini-game.
PS3A: What's so special about the third mini-game; the one with the big owl?
BH: It is where you can build up some massives scores. The tactic is simple. Try to coax the bigger LocoRocos in to the mini-game and then lose most of them straight away, leaving just three or four of the larger LocoRocos on his wings. Then, just learn the pattern of eye movements and stay on the wings. And don't get too close to the edge. It's tempting to go for the high scoring 'flashing bee' that comes close to the owl's wingtips, but it's too high risk. You just need to stay on for long enough. I cant stress enough you need A LOT of spare time to get a good high score - a minimum of at least 4-5 hours! I only stopped at 999,990 for this mini-game because I was worried what would happen if I reached a million - there didn't seem to be enough space on the screen for seven figures!
PS3A: Did you find it natural or does it take a lot of practise to be number one?
BH: I'll say that it came naturally, since the day it came out I never left the top 10. The first day alone I was in fourth place, and day-by-day I was moving up and down off the number one slot until the day I got THAT high score. I wouldnt say that practice is needed but mainly time and patience and a good memory of where everything is and when you should perform certain tasks. I always knew in myself I could beat any of my scores on any given day - it just takes a bit of luck on the mini-games not to be eaten and a lot of time. So whilst it comes naturally to me I think most players could beat their current scores if they had the time and patience.
PS3A: If LocoRoco Cocoreccho 2 came along, what would you like to see in the game?
BH: I would like to see more than the one map. Whilst it is a pretty big map with different sections to unlock as you go along, I'd like to see other maps too. That way people could have their own 'map high scores' and then the game could have a master high score for all maps. An option to play the mini-games without going in-game to play them, much like how the original LocoRoco was on the PSP, would be welcome. This would give the game a longer life span, because currently there's pretty much nothing more to do other than the day I get beaten or if I feel like extending my score - which I'd need to put a whol day aside for! Right now positions 1 to 20 of the leaderboard has hardly moved in weeks except for the number two spot who I have seen finally bringing life into the leaderboard - he/she is slowly creeping up my score. I'd also like to see an actual screensaver option for the PS3 just like they ill-advisedly stated in the video preview.
PS3A: Do you prefer LocoRoco on the PSP or the PS3 sequel?
BH: It is a close one but the original PSP title just takes it. Don't get me wrong - I love the new one. It is a different game to the original so a comparison is a bit harsh but in terms of gameplay, the original one is better. Yes the new one is great with the online scoreboard and the cheap price but i guess you pay for what you get. Cocoreccho is not really a long-lasting game or rich in material whereas the original one is 'pick-up-and-play' anytime of day. The PSP original has so many levels and you can play the mini-games whenever you want. The LocoRoco editor is a lot of fun too. In a ideal world if they bought out a LocoRoco 2 on the PS3 with BOTH types of games then they would have a huge hit and I definitely would snap it up in a heartbeat.
PS3 Attitude would like to thank bunnyho for a great interview. Maybe we should all go back and give LocoRoco Cocoreccho another chance, and by all accounts at least a whole day of our time!