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PS3 Attitude

Thursday, 6 March 2008

Burnout Paradise 1.2 on the way, plus DLC coming too


The guys and gals at Criterion are set to release an update to Burnout Paradise soon to fix a whole slew of issues, exploits and problems. The update will also tweak some of the gameplay settings to make the exprience even better than it currently is.

Although an official release date for the update hasn't been announced, Criterion promise that it won't be long and that they will be telling us soon about this and their plans for downloadable content (DLC) for the latest in their racing franchise.

Burnout Paradise is already one of the best online games for the PS3, so any updates and DLC to ensure that stays the case is welcome.

Here's a complete list of the PS3 version updates:

The Top 10 problems reported by users have been fixed


  • PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.

  • The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.

  • Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win

  • Repeatedly joining and leaving a game with 8 players can cause the game to hang.

  • Hammering the X button after unlocking a car can cause the game to hang.

  • East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.

  • Audio distortion when using 5.1 / DTS and looking rearwards.

  • Total time driven in player stats would stick at 145 hours.

  • VoIP connection problems with 8 player games.

Game experience enhancements


  • We're going to be running road rule timers in all events and online challenges.

  • Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.

  • Increase online race timer timeout so players have a greater chance of finishing the race.

  • Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.

  • Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.

  • Surround sound fix - Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.

  • Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.

  • Increase the # of search results returned for online games.

  • Increase Picture Paradise timer so it doesn't kick in so quickly.

Other high priority issues being fixed


  • Some online race start points face the players in the wrong direction

  • Instances where Barrel rolls were not registering correctly in Stunt Run

  • Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away

  • Fixed instances where the counting of Boost Chains would drop out

  • Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.

  • Some instance where the Host couldn't change the game access if the game was created through an invite.

  • Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly

  • Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.

  • Incorrect rivalry updates when European players played against English or Japanese players.

  • Instances where Friends were not being displayed on the mini map.

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